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The Rabbit's Burrow

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A member registered Jul 29, 2024 · View creator page →

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This game is really cute! There's a lot of clothing options while all still feeling cohesive to the overall style of the game. The art and music is all wonderfully done, and the little details in the environment really tie everything together. The little collectibles are nice and help this game solidify in the theme. The only issue I've found is that the resolution seems a little big on the web version. I had to zoom out on my browser to see the whole game. Overall, the game is absolutely amazing! Super fantastic job!


I really enjoyed this game! The music is very soothing, and the sound effects are very satisfying. I like that are unique sounds for collecting the different pearls. The characters and writing were all very cute and well done! The controls were very easy to understand and use, although it did feel weird having the same button that stuns enemies also dash you towards your mouse and by extension the enemy. The map can feel a little samey and empty, but that's difficult to avoid in a game about the ocean, and the mini-map helped a lot with navigation. I also felt like the enemies were sometimes difficult to react to when dashing around (Though this is likely a skill issue on my end). Overall a really solid job!

Shhhhhh... you know too much.

I love games that embrace weird physics! The art is very well done, and the music and sound effects were really nice and added some good attention to detail. The levels were all well designed and felt like they did a good job at building on each other to make more and more interesting challenges. Although, on a few levels it felt necessary to drive the first truck into the ocean on purpose since it starts too far forward to really be workable. Specifically levels 2 and 4 the first truck wasn't really in a good position to work with. The levels were also somewhat cheeseable since it only cares if you have 4 trucks parked on the platform once time runs out, because of that you can get 3 trucks on platform and then ram the fourth one in last second and it will count as a victory despite it falling off after the timer ends. It was still really fun, and my favorite level was probably level 4. Overall, really great work!

Thank for playing! I definitely agree that there are a lot of issues with the balance of the game, and I would have loved a proper tutorial, but there just wasn't enough time to implement one unfortunately. As for the settings, I definitely wouldn't mind making them much more extensive with a proper settings menu rather than just a few buttons. The windows download does have the ability to adjust the screen size, including fullscreen, but I couldn't get it to work properly on the web version so I had to remove the option entirely.

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Hey, thanks for playing! I'm glad you enjoyed it! A growth indicator wouldn't be a bad idea at all. I'll keep that idea in mind if I ever revisit this game!

A pretty fun dress-up style game. Matching clothes in combos is a pretty creative concept, and the art and music are very well made. However, after a certain point, it became pretty hard to make money. The point minimum became so high you basically HAD to have the perfect outfit combo to win. This made it feel like you were at the mercy of the store rng giving you good items. Purchasing photo locations was also a bit confusing. I assumed I'd get to choose between locations I'd purchased, but it just seems to swap the current location with the one you bought. You're also told very little about the new location, so you kind of have to guess what category gets a bonus. Despite all that, the game is still very enjoyable, great work!

Short and very sweet. The music sounds great and the character model and world look great as well. The gameplay area being a city block floating in the void is a bit strange, but honestly adds to the dream like feel this game has going on. The controls are very responsive and snappy, and I never felt like I was stuck or having difficulty maneuvering the level. Overall great job!

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This game is really good! The artstyle is pretty, the music is relaxing, and the use of stickers to solve puzzles is a really creative concept! However,  the platforming is a little floaty, and the level collision isn't always clear.

I must admit I cheated a little. The block still has collision even when dragged around, and because of that, you can basically jump infinitely by jumping and then dragging the block upwards to your feet. Also, if you move the block left or right while standing on it, your character LAUNCHES across the screen. I doubt it was intended, but it was still very fun regardless. Great work!

This game's really cute! The artstyle feels a little mismatched with the chibi customers and you not-chibi player character, but none of it looks bad. The music is nice and the outfits are a great goal to work towards. The voice acting is also very well done. My favorite part of the game, however, is being able to kidnap those cheapskates who refuse to buy my merchandise! >:D


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This game's pretty fun! The car is a little wonky at first, but it get's fun to drive as you learn it. Like others have said, the game crashed when I tried to select a customization option. The only other suggestion I'd make is to allow me to hold the blades out when driving around. I feel it would make collecting big fields of flowers even more satisfying. Great job!

I love the artstyle, and the music is really cute. Having all your actions cycle through 1 button is a pretty unique idea for a game, and the story with all the characters is adorable. Amazing work!

A very nice dress-up game! The randomization questions at the start is a super unique idea, although I do wish we had the option to customize the character anyways. The music is nice and the art is very well made. The only problem I saw was that while scrolling around in the dress-up menu, I sometimes would scroll up and it would rollback to the previous scene (that being the collection mini-game). I know I've played some renpy games where you could disable rollback entirely, but that didn't seem to be an option here. Otherwise, great work!

This game was super stressful. (in a fun way!) The music and art is really nice, and the mini-games are unique and well made. I do wish it kept my progress when typing messages, but that's probably just because I'm bad at typing. Also, this is completely a personal gripe, but it annoyed me that the game wouldn't take capitalized inputs while texting. I'm one of those weirdos who actually capitalizes "I" and the beginning of sentences even when texting, so it kept tripping me up when I'd try and put a capital letter by instinct and the game wouldn't read it. -o-

Still, this game is very polished and well made, and the end credits are cute. Great work!

That's a really good suggestion! It would certainly help with the confusion I've seen a lot of people experience with this game.

A surprisingly creepy little game. I really enjoyed the little keyboard clicks and the retro visual interface, they really help with the immersion. The mini-games were really fun and well themed, and the music did a good job feeling like it was supposed to be relaxing while still being just uncomfortable enough. The only issue I've found is that after I lost and hit play again, the first day started with me having "-3" keys remaining to press. It was literally impossible for me to win.

Hay, thanks for the feedback! I just checked out the vod and I could see how confusing this game can really be. The lack of a proper tutorial is definitely the weakest part of my entry. If your curious, you can sell anything from your inventory by right clicking it while in the shop.

Hey, thanks for the feedback! I definitely agree that the early game is very unbalanced, and there was plans during development for either a little time waster mini-game or something to do while waiting for flowers to grow. Unfortunately it was scrapped due to time restraints. :( On the last point, I can see what you mean, though you do unlock different flowers in the shop by leveling up, that may have not been super clear due to the lack of a tutorial.

The complete lack of visuals or sound hurts this game a little. The gameplay itself is alright, I wish I could click the buttons with my mouse, and there doesn't seem to be any way to get money outside of chores. Besides that the dialogue is well written, and it definitely fits the theme. Well done!

Really cute. The only problem I've found is that there is no "N" trinket. Otherwise there's quite a variety of trinkets to choose from in various colors, and the music is nice and pleasant. Great work!


A fun little farming game. I like the crafting system and the art. My only complaint would be that angering the oysters to progress the pearls faster feels counterintuitive, and the sound of spamming the oysters for pearls can get a bit annoying.

The controls feel a lot like gta, which works great for gta, but for a platformer like this one the controls can feel unresponsive and wonky. The climbing also feels a little janky and inconsistent. It's a good foundation for a game though!

A simple and cute game. I love the art and music. The claw is a little wonky sometimes as to whether it actually picks up a toy or not, but that might intentional so if if is points for realism.

A really nice dress-up game. I like that you can combine multiple pieces in a single category together in layers. I've never seen a dress up game give you this much control over how your character looks!

A simple but super atmospheric game, almost bordering on horror. Everything about this game is off in the perfect way, it really hits that liminal space feel. Seeing the shadow of the cage fill up as you sell off more off memories I genius, and keeping the person your selling these memories to a shadow in the background adds a mystery element to the whole thing. The only complaint I have is that the hitboxes are a little wonky.

This game was super fun! The only problem is the lack of sound. I also feel like the early levels were harder with tighter time constraints than later levels, but that may be because I hadn't learned the layout of the store yet.

A dark story told in a unique way. The only issues I saw were with tile some collisions being set incorrectly, and the pushing flowers puzzle was a little confusing because even after you've pushed the pots onto the circles, you have to interact with them one more time for it to count. Great game regardless!

A nice concept. Matching flavor profiles is a unique system I haven't seen in a game like this, although I was a little confused as the flavor ratings each ice-cream gave didn't always seem consistent. I was also a little confused if I was doing good or not since there isn't any feedback from customers. Also, for fun I spam served chocolate cones and the line of customers broke and I wasn't able to serve them anymore.

A really cute game. The corgi's are all adorable, and the little descriptions about each one is fun. My only complaint is that the maze got a little confusing. Remembering the path from the beginning is a neat idea, but I think having a "forward" option at cross sections where you can move forward would have made it more clear what direction you were moving in. Great game despite that!

I'll admit I definitely wasn't expecting this to turn into a horror game, but it wasn't an unwelcome surprise. The fishing mini-games are fun and the atmosphere is pretty palpable. My only complaint is that the inside of the big maze is a little flat and bland. I get that the point of a maze is to get lost, but a bit more detailing could could have made it a lot more interesting. Also I found a few bugs; if you exit fullscreen on the web version, your mouse becomes unlocked from the center of the screen and you can no longer look around properly without restarting. Also, you seem to be small enough to sit completely still in some spots of the survival mini-game and be completely safe.

A very fun game! The gameplay easy to understand and hard to master, and the stars forming constellations as you break them is such a nice bit of detail. The sounds are satisfying and the art is pleasant. The whole vibe of the game is really potent, great work!

A fun and unique photography game. It was fun finding all the different flowers, and the art was nice and pleasant to look at. The only thing that wasn't clear was that I needed BOTH circles on a new flower. I thought as long as at least one new flower was photographed I'd get credit for it. Still a great game!

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A cute game! The art is very nice and the gameplay was pretty straightforward. The only thing I'd say wasn't clear was that you could collect water from the pond, but it didn't take me long to figure it out looking at the ingredient lists. (also the cat is a cute detail!)

A very good game. The flowers giving you different abilities is a very unique twist and using them to create puzzle scenarios is fun. The world was big but full of distinct areas that made navigation easier and more fun. The only issue I could see was the lack of a quit button in on the title screen. I had to tab out and close the game manually.

The mons all look super cute (especially the little bunny)  and the music is nice, my only complaint is the lack of feedback on breaking the crystals. Just some simple sound effects and a few states of visual damage would not only make what your doing more clear, but also make breaking the crystals a lot more satisfying.

Thanks! I'm glad you enjoyed the game! Calm and cozy is definitely the vibe I was going for so I'm glad it came across. I'm especially glad to hear about the music since this is the first time I've actually committed to making music for my game

A tutorial is one of the few necessities I didn't have time to implement. I also needed to spend more time actually testing the game since it's progression is currently pretty unbalanced (seemingly for the worse). I feel as though I let the gameplay slip away a little this jam due to a focus on art and music.  At least I do feel like my artistic abilities have improved because of this jam. Silver lining and all.

Yeah, unfortunately I was working to the deadline so I had very little time for testing. Much of the game is unbalanced because of it, if only I had just a bit more time. >.<

Short but Sweet. I love the retro visuals (which remind me weirdly of lemmings). The story is cute, and I also like how you use what what you're collecting to defeat the boss at the end. The platforming is a quite floaty with the way your momentum stops the moment you let go of a direction, even while in the air, and you can completely shift directions in the air with no resistance.  Also, the final boss disappeared at one point and never came back, I'm not sure why.