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Чудова робота!

Одна з найкращих реалізацій теми! Сам хотів зробити щось подібне, але вчасно зрозумів, що за відведений час не зможу)))

Особливий респект за розмір файлу!

Не сподобався лише один момент: у мене в грі виникає дуже дивний графічний баг: при роздільній здатності екрану 4к верхня частина екрану під час руху показує минулий кадр. При меншій роздільній здатності все нормально. Невже пора апгрейдити комп'ютер?)))

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I was afraid everyone would interpret the theme the same way I did. But in the end we have so many different games!

The executable is small because I don't use game engines. Instead I use C and some libraries (raylib in this case). This approach is not that popular these days (because of game engine propaganda xD). But actually it saves time! Instead of fighting the engine to get what I want I can just write the code. "In the beginning you always want results, in the end all you want is control" (c) Eskil Steenberg

I don't have a 4K monitor to test this but I think your problem is related to vsync.

Indeed, when changing the "Wait for Vertical Refresh" parameter in the video card settings from "Off, unless applications specifies" to "Always On", the bug disappears. But why didn't the bug appear at a lower resolution...

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I assume on a lower resolution the game has less work to do so it's more likely to hit the correct spot by accident. I think from now on I will be enabling vsync in my games by default. But I'm not going to update KNG during the jam, obviously.