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Indeed, when changing the "Wait for Vertical Refresh" parameter in the video card settings from "Off, unless applications specifies" to "Always On", the bug disappears. But why didn't the bug appear at a lower resolution...

(1 edit) (+1)

I assume on a lower resolution the game has less work to do so it's more likely to hit the correct spot by accident. I think from now on I will be enabling vsync in my games by default. But I'm not going to update KNG during the jam, obviously.