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About a duck's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #8 | 3.833 | 3.833 |
| Graphics | #9 | 3.500 | 3.500 |
| Overall | #10 | 3.375 | 3.375 |
| Fun | #13 | 3.167 | 3.167 |
| Gameplay/Design | #18 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
I’d love feedback on the updated controls (especially gamepad and mobile), overall game feel, and whether the platforming difficulty feels fair.
Also, general feedback is also welcome.
What did you update?
Improved platforming controls (added coyote time, character now faces the correct direction)
Added mobile (touch) and controller (gamepad) support
Midway checkpoint in the platforming section
Extra polish: dust particles, squash & stretch on jumps/landings
Voice acting (shout out to my husband!)
A secret character to discover
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Comments
My girlfriend and I really enjoyed this game, the platforming was too hard for someone that never played a platformer. But with some experience it is fun and a good little story.
The mix of angry birds and the platforming is a nice twist. Some more animations would really help with the overall polish and I encountered some inconsistencies with collisions.
Great game and good job on the voice acting. :)
The platforming is annoying, but that seems intentional haha. I somehow managed to collect all useless items .
You could bind double jump on one button instead of pressing W and Space. I couldn't double jump by just using spacebar. The interactions were funny and the surprises are great. The hitboxes on the Angry Birds section could be better and sometimes you get a fail condition even if you would have succeeded a few seconds later.
But hey, at the end it's all about the friends we made along the way. I had a lot of fun with this game :)
Platforming difficulty feels fair, as long as you don't get to a point with falling spikes placed exactly above your head. And that is a place where it begins. PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!! PEEEEW!!!
Super charming game, the graphics and voice-action were great, and I really enjoyed the silly but lively world the game managed to build! The game also did a great job at rewarding the player with frequent new items and especially with the NPC encounters.
I played with keyboard and thought the game controled very well but with one exception: the ladders! For me everything until the ladder after the first checkpoint was very manageable but that part got a bit too frustrating for me. The super wonky and hard to manage collision of the ladder felt a bit too unfair, even for a “rage-platformer”. I also got some slight motion sickness from the slinging-game’s camera. Other then that I got nothing to complain about – really great work!
This was fun. We loved the humor. I checked out the previous jam this had been in, and great job on the genre flip.
I played with a gamepad. The buttons shown on screen were reversed from my gamepad. If you add a settings page, possibly include an option for which gamepad layout to use.
I don't do a lot of platformers, and am not great at them, but was able to get "The Beanbag Pact" ending, and 3 floating items, without too many retries. I'd say the difficulty is a bit tough in some parts, but reasonable. The friction felt a bit low and the character slid/floated around a bit more than I'd like, but I was able to, mostly, get used to it. The checkpoint was really nice, and I'm not sure I would have finished without it.
When you respawn at the checkpoint, it seems like your floating items might respawn at the start, as they take a while to show up.
In the boss fight, the boss got stuck on one of the disappearing platforms when they jumped. This happened several times. Moving closer to them they seemed to adjust their movement and get free.
Thank you so much for playing and for your thoughtful feedback! Really glad the humour and genre flip landed with you, and congrats on finding The Beanbag Pact ending (plus three collectables!) 🎉
Good catch on the gamepad layout. Currently, it’s hardcoded, but adding a settings option to swap layouts is a smart idea for accessibility. I’ll keep that in mind for future updates.
Totally hear you on the platforming feel too. I’ve added coyote time and checkpoints to help smooth things out, but I know the friction/floatiness could still use some tuning. I'm happy to hear that the checkpoint made a difference in your finishing time!
Also, thanks for pointing out the floaty items respawning late and the boss occasionally getting stuck on platforms... that’s super useful bug info and I’ll look into it.
Appreciate you taking the time to share all this, it really helps me make the game better. 💛
I find it halarious you made a gaem featuring by 2 of my top 5 favorite animal, a Malard Duck and a Capybara, it was painful to watch that little duck launch across the screen.
Only joking
Your gamplay is addictive and extremely fun, and it is backed by a soundtrack and sound design and enforces a "keep playing me" mind set. I imagine this game would also be incredible on a phone as well, which I will write a review once I try it on there.
If there is any improvements I would make it would be to maybe have a move intense physics on collisions(I know this is easier said then done) but I when your duck makes contact with a capybara it doesnt feel like there is enough feed back from the collision. I think maybe even a screen shake could help this.
Overall though I am really looking forward to keep looking into this game. I will be review again on phone and I had a blast!
Thanks so much for playing and leaving such thoughtful feedback! I’m glad you enjoyed the duck + cappy chaos and the sound design. I love your suggestion about adding more impact to collisions ! I’ll play around with screen shake. If you dive back in later, there might be a few surprises waiting further in 👀 🔐