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Dev.hungry

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A member registered Aug 13, 2025 · View creator page →

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(1 edit)

Thanks a lot and glad that you liked it!
We plan on doing a post-jam update with more content, bug fixes and polish, so if you enjoyed it feel free to follow and play it again with more gameplay and more of Floppy :D

Hi, thanks for playing :)
That is unfortunately a bug on our end, we wired up the final dialog and animation, but we rushed it and didn't save before making the build. We plan on doing a post-jam update with more content, bug fixes and polish. If you enjoyed it feel free to follow and play it again with more gameplay and more of Floppy

Nice idea and I like the pixelart :)
I encountered a few bugs, like being to walk out of the map, but overall good job

Ahh, how can you stay mad at that lil guy :D

Ah damn, seems familiar with some of our bug

I absolutely love your art style!
Game is a fun rage game, though I feel like the hit boxes are a bit harsh at times.

Definitely improved a bit in terms of levels and the lagging compared to the earlier version I tested  before the deadline :)

Would have loved to try your game  if it were a web build, it sounds like a super cool concept :)

Love the word play and graphics / music. Gotta admit I was a bit lost at times whether the tutorial was over or not, but fun little game :)

Thanks for playing and glad we got you XD

Yeah, I thought we added the the trigger for the end game dialog but we were so close to the deadline that we couldn't test the final build. It appears that a bug snuck in and it does not trigger properly :(

I really like the character and the the idea of stabilizing the environment. Would've loved if there was a tradeoff, either try to get finish the level with the unstable obstacles or stabilize them to make it easier but have some sort of tradeoff in return.
But great job especially in such a short time frame :)

Fun take on the theme and I like the art.

Unfortunately I had some write error warnings clutter up the screen making it impossible to click certain choices and appreciate the game properly, but what I saw was a neat concept

It's a fun game once it starts working, but it took me a solid few minutes and dragging my hand across the keyboard before the character started firing (still don't know what button did it)

Other than that good job and the music fits. :)
Art wise I think some sort of character instead of the square would be a nice to have visual upgrade 

No, I didn't see them, I'll take another look tomorrow :)

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So happy, we got someone with it😂
Yeah, the lack of audio really is a bummer tbf

Generally love the vibe and polish of the beginning. It creates a good atmosphere fitting the story telling, also sound design fits pretty good. Gameplay wise I can't really give feedback since I had to stop playing due to some migraines prompted by the visuals. 

Our game for a sentient OS helper, but definitely not as complete :)
https://devhungry.itch.io/flopping-unstable

Well, lets call the unstable internet a feature in light of the game jams's theme being "unstable" :D

Hey, thanks for your review!
The neat part of you imagining the sound and music is that you get the DMCA claims instead of us :D

Hey thanks for playing, we were very time limited so unfortunately no music. But I agree with you, I would have loved to have a music track in there 

I really hope so, would love to play this game. Maybe running  it through Steam and Proton could be viable

Love it, good take on the theme :D

Absolutely love the artstyle, game juice and audio! The mechanics unfortunately weren't that clear and I couldn't keep playing for too long without getting dizzy 

Neat little experience and I love the pixel art alongside the choice of music. Sometimes the text could linger on the screen a bit longer, so the reading speed fits the calm atmosphere of the game

Ok, we haven't tested that one as far as I know of. Firefox and Brave should be working, if you want to give it another try :)

Hey, thanks for reviewing, which browser did you use, so we can narrow down why it was laggy? :)

Thank you, really appreciate it!

Hi everyone,

both my games have been published on itch for some time (and from at least one of them I know it was indexed). I pushed updates to both games with a corresponding devlogs. At the time of uploading I had my VPN running to get a more stable internet connection with Discord and other services,  from what I've read this might have triggered some internal flags.  After the updates both games are not indexed anymore.

As far as I can tell I follow the guidelines on both my itch pages and as often recommended here I waited for a human reviewer to greenlight the indexing. But it's been almost a month now and I am not sure what to do. 

For example I don't know if pushing new updates with features will prolong the waiting period or if there is anything I missed.

Here are both my pages:

https://devhungry.itch.io/through-the-eyes-of-a-child
https://devhungry.itch.io/octopus-desktop-pet

Thanks, glad you like it!

Thanks for checking out the game, you indeed found a bug. We will probably end up resetting the rotation when spawning the balloons. 

Regarding the buttons that is a valid point,I will keep that in mind when redoing the sprites!

Glad you enjoy it!

We will be overhauling the graphics completely with a new tileset in two color palettes, we plan on adding color coded wiring to the switches or at least some of them.  

I quite like the concept of the game and the core mechanic. Audio will make a huge improvement to the game feel I think.

The issue I had with it kept me from playing longer than a couple of minuted was with the mouse controls in the Web build. The mouse cursor was still on the screen moving somewhat unsynchronized  with player rotation. Once it hit the edge of the screen I couldn't turn further and there were no settings for mouse sensitivity. This together unfortunately made for a wobbly experience with random spins. Otherwise I would enjoy the game concept and art style. 

So overall good job

We were both super excited about the fact that you had fun playing the game and would love for you to keep playing as we get further in development. Is there any way to contact you on discord for example?

We will soon have the proper setting and tileset done to implement actual levels and proper polish as well as new mechanics. Right now we focused on fixing bugs and improve the game feel of the switch to the child. We updated the Web build to feature those improvements in the same level, if you want to test them.

Regarding the Wombat NPC we are thinking about either having only the child be able to talk to them or maybe pick up your idea with different conversations depending on the character as the story gets implemented.

We are glad that you had some fun with the puzzle and fixed the visual communication of interactables as well as some other improvements for game feel regarding the perspective switch. If you find the time we would be happy to get some additional feedback on the updated version.

Thanks for all the good points. Right now these are the base mechanics of the first levels and we plan on expanding on mechanics that focus more on the child perspective in the future.
We also thought about making objects appear different and implemented the idea with the balloons.If you have time to replay the updated version we would  be really happy about a brief review :)

Thanks for playing and giving feedback. We definitely agree with all your points and reworked those parts. If you find the time to replay the game and give us a short feedback on the game feel that would help a lot :)

Thanks for the feedback. We uploaded a new version addressing most of the issues from the reviews (especially removing the energy system). 
We would be really glad if you can find the time to test it again and see, whether it improved.

For the gravity mechanic we enhanced the visual difference to not change gravity but the sprite to balloons. We plan on adding new features in this format one after another. 

This game feels already quite polished. I especially like the the choice of background music and SFX. In contrast the running animation felt underwhelming, since it did not have a sound which really made it stand out between the good SFX. The artstyle is simple yet compelling and fits the overall theme of the game very well.

The core gameplay mechanic is unique and well executed on. I like the core gameplay loop and levels feel revarding to solve. This game could be really fun to play on a handheld device.

Overall I think you did a good job in terms of difficulty curve of the levels, although there are a few things I feel could be introduced in a more understandable way:

  • that the player can use the ability multiple times at once
  • the push-able button could be introduced a bit different in level 9 (or stand out visually)
  • maybe consider switching the order on level 10 and 11, it felt to easy after 10 and could introduce the mechanic a little easier than 10  

I did not have any performance issues with the WebGL build and only encountered one bug, where you can push the character behind the tiles when collapsing the tiles from above onto the character.

I think it is a very compelling demo that highlights the uniqueness and puzzle style of the game. In my opinion making the demo available on handheld devices like mobile or Steamdeck would improve the conversion rate to  a sale of the full game. 

Itch.io page is also done professionally and captures the essential parts of the game while providing visual variety. 

Great job!

Thanks for reviewing and the bug report, I will look into that.

My girlfriend and I really enjoyed this game, the platforming was too hard for someone that never played a platformer. But with some experience it is fun and a good little story.

The mix of angry birds and the platforming is a nice twist. Some more animations would really help with the overall polish and I encountered some inconsistencies with collisions.

Great game and good job on the voice acting. :)

It is a really fun and nice game, although I had to think pretty hard at times (skill issue on my part). Feels polished and is overall a really nice game, could be good for mobile.

The game is really unique and fun. The wind makes it a lot less fun and frustrating. But seen without this feature a really nice, especially the animations and sound design.