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Dev.hungry

22
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A member registered Aug 13, 2025 · View creator page →

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Thanks, glad you like it!

Thanks for checking out the game, you indeed found a bug. We will probably end up resetting the rotation when spawning the balloons. 

Regarding the buttons that is a valid point,I will keep that in mind when redoing the sprites!

Glad you enjoy it!

We will be overhauling the graphics completely with a new tileset in two color palettes, we plan on adding color coded wiring to the switches or at least some of them.  

I quite like the concept of the game and the core mechanic. Audio will make a huge improvement to the game feel I think.

The issue I had with it kept me from playing longer than a couple of minuted was with the mouse controls in the Web build. The mouse cursor was still on the screen moving somewhat unsynchronized  with player rotation. Once it hit the edge of the screen I couldn't turn further and there were no settings for mouse sensitivity. This together unfortunately made for a wobbly experience with random spins. Otherwise I would enjoy the game concept and art style. 

So overall good job

We were both super excited about the fact that you had fun playing the game and would love for you to keep playing as we get further in development. Is there any way to contact you on discord for example?

We will soon have the proper setting and tileset done to implement actual levels and proper polish as well as new mechanics. Right now we focused on fixing bugs and improve the game feel of the switch to the child. We updated the Web build to feature those improvements in the same level, if you want to test them.

Regarding the Wombat NPC we are thinking about either having only the child be able to talk to them or maybe pick up your idea with different conversations depending on the character as the story gets implemented.

We are glad that you had some fun with the puzzle and fixed the visual communication of interactables as well as some other improvements for game feel regarding the perspective switch. If you find the time we would be happy to get some additional feedback on the updated version.

Thanks for all the good points. Right now these are the base mechanics of the first levels and we plan on expanding on mechanics that focus more on the child perspective in the future.
We also thought about making objects appear different and implemented the idea with the balloons.If you have time to replay the updated version we would  be really happy about a brief review :)

Thanks for playing and giving feedback. We definitely agree with all your points and reworked those parts. If you find the time to replay the game and give us a short feedback on the game feel that would help a lot :)

Thanks for the feedback. We uploaded a new version addressing most of the issues from the reviews (especially removing the energy system). 
We would be really glad if you can find the time to test it again and see, whether it improved.

For the gravity mechanic we enhanced the visual difference to not change gravity but the sprite to balloons. We plan on adding new features in this format one after another. 

This game feels already quite polished. I especially like the the choice of background music and SFX. In contrast the running animation felt underwhelming, since it did not have a sound which really made it stand out between the good SFX. The artstyle is simple yet compelling and fits the overall theme of the game very well.

The core gameplay mechanic is unique and well executed on. I like the core gameplay loop and levels feel revarding to solve. This game could be really fun to play on a handheld device.

Overall I think you did a good job in terms of difficulty curve of the levels, although there are a few things I feel could be introduced in a more understandable way:

  • that the player can use the ability multiple times at once
  • the push-able button could be introduced a bit different in level 9 (or stand out visually)
  • maybe consider switching the order on level 10 and 11, it felt to easy after 10 and could introduce the mechanic a little easier than 10  

I did not have any performance issues with the WebGL build and only encountered one bug, where you can push the character behind the tiles when collapsing the tiles from above onto the character.

I think it is a very compelling demo that highlights the uniqueness and puzzle style of the game. In my opinion making the demo available on handheld devices like mobile or Steamdeck would improve the conversion rate to  a sale of the full game. 

Itch.io page is also done professionally and captures the essential parts of the game while providing visual variety. 

Great job!

Thanks for reviewing and the bug report, I will look into that.

My girlfriend and I really enjoyed this game, the platforming was too hard for someone that never played a platformer. But with some experience it is fun and a good little story.

The mix of angry birds and the platforming is a nice twist. Some more animations would really help with the overall polish and I encountered some inconsistencies with collisions.

Great game and good job on the voice acting. :)

It is a really fun and nice game, although I had to think pretty hard at times (skill issue on my part). Feels polished and is overall a really nice game, could be good for mobile.

The game is really unique and fun. The wind makes it a lot less fun and frustrating. But seen without this feature a really nice, especially the animations and sound design.

I agree with the other comments regarding game pacing. I feel like the battles not being drawn out is good. 

The UI is where I had some issues. In my opinion it was way too much text everywhere, this was enhanced by the huge amounts of loot and I did not find an intuitive way of rearranging the inventory. Here the issue of an overwhelming menu played its part since did not feel like reading everything to search for it.

Back to what I liked, the audio and music did also fit the pacing of the game so you can get into a flow.


Overall it is a nice game with already a lot of content added. I would suggest to refine the current systems of handling and presenting all of that content so that the player gets eased into game.

This is an incredible fun and unique game mechanic, had a grate time playing. It feels extremely polished and the pixelart is beautiful. I really like how the background banner blends in with the game window.

Really nice game idea. The exits could be a bit more distinct, I sometimes had a hard time seeing them when not standing directly in front of it. Could be a skillissue tho. You could also add a sound effect for when evil pendejo is close to you to give the player even more anxiety. 

The game is really polished and I didn't encounter real bugs except a few cluncy collisions here and there and horizontal movement being not normalized (faster). 

Overall a really neat game with the difficulty ramping up quite a bit after the first level. I like the choice of music, it fits really well. 

As suggestions for improvement I would consider adding an option to scale the music volume since it was a bit too loud, maybe lock the later levels until the previous one is finished. And to differentiate the levels without much additional work you could make the carpet  a different color.

Great work :)

I think the "!"  is a good idea and it doesn't clutter the screen and it is really good considering the time frame of 48h :)

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I like the general idea of the game and especially the polish and execution of the game. The art also fits the the game really well., but it is not a game I would see my self enjoying more than a few runs. Maybe some sort of Rogue-like upgrades could be a way of keeping players engaged.

For one I would suggest to include a little tutorial and secondly I had a hard time to see whether ships actually saw the rock I was shining light on. I think some sort of visual feedback would help a lot.

Thank you for the review. Currently it is hard to finish but you can get an item by speaking to the Wombats that fills up a bit of Energy/Stamina. If you stand still and only press "E" after the text is completed, it usually works to finish a dialog.

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Thank you for the review, all very valid points that we share your opinion on and want to massively improve for our next game update. We unfortunately did not have time to play test the level we published and a couple of the issues you encountered were implemented as a system but there was no time to implement them into the actual level. We would be super thankful if you could find the time to test the improved version once it is out.  ;)