Thanks a lot and glad that you liked it!
We plan on doing a post-jam update with more content, bug fixes and polish, so if you enjoyed it feel free to follow and play it again with more gameplay and more of Floppy :D
Dev.hungry
Creator of
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Hi, thanks for playing :)
That is unfortunately a bug on our end, we wired up the final dialog and animation, but we rushed it and didn't save before making the build. We plan on doing a post-jam update with more content, bug fixes and polish. If you enjoyed it feel free to follow and play it again with more gameplay and more of Floppy
I really like the character and the the idea of stabilizing the environment. Would've loved if there was a tradeoff, either try to get finish the level with the unstable obstacles or stabilize them to make it easier but have some sort of tradeoff in return.
But great job especially in such a short time frame :)
It's a fun game once it starts working, but it took me a solid few minutes and dragging my hand across the keyboard before the character started firing (still don't know what button did it)
Other than that good job and the music fits. :)
Art wise I think some sort of character instead of the square would be a nice to have visual upgrade
Generally love the vibe and polish of the beginning. It creates a good atmosphere fitting the story telling, also sound design fits pretty good. Gameplay wise I can't really give feedback since I had to stop playing due to some migraines prompted by the visuals.
Our game for a sentient OS helper, but definitely not as complete :)
https://devhungry.itch.io/flopping-unstable
Hi everyone,
both my games have been published on itch for some time (and from at least one of them I know it was indexed). I pushed updates to both games with a corresponding devlogs. At the time of uploading I had my VPN running to get a more stable internet connection with Discord and other services, from what I've read this might have triggered some internal flags. After the updates both games are not indexed anymore.
As far as I can tell I follow the guidelines on both my itch pages and as often recommended here I waited for a human reviewer to greenlight the indexing. But it's been almost a month now and I am not sure what to do.
For example I don't know if pushing new updates with features will prolong the waiting period or if there is anything I missed.
Here are both my pages:
https://devhungry.itch.io/through-the-eyes-of-a-child
https://devhungry.itch.io/octopus-desktop-pet
I quite like the concept of the game and the core mechanic. Audio will make a huge improvement to the game feel I think.
The issue I had with it kept me from playing longer than a couple of minuted was with the mouse controls in the Web build. The mouse cursor was still on the screen moving somewhat unsynchronized with player rotation. Once it hit the edge of the screen I couldn't turn further and there were no settings for mouse sensitivity. This together unfortunately made for a wobbly experience with random spins. Otherwise I would enjoy the game concept and art style.
So overall good job
We were both super excited about the fact that you had fun playing the game and would love for you to keep playing as we get further in development. Is there any way to contact you on discord for example?
We will soon have the proper setting and tileset done to implement actual levels and proper polish as well as new mechanics. Right now we focused on fixing bugs and improve the game feel of the switch to the child. We updated the Web build to feature those improvements in the same level, if you want to test them.
Regarding the Wombat NPC we are thinking about either having only the child be able to talk to them or maybe pick up your idea with different conversations depending on the character as the story gets implemented.
Thanks for all the good points. Right now these are the base mechanics of the first levels and we plan on expanding on mechanics that focus more on the child perspective in the future.
We also thought about making objects appear different and implemented the idea with the balloons.If you have time to replay the updated version we would be really happy about a brief review :)
Thanks for the feedback. We uploaded a new version addressing most of the issues from the reviews (especially removing the energy system).
We would be really glad if you can find the time to test it again and see, whether it improved.
For the gravity mechanic we enhanced the visual difference to not change gravity but the sprite to balloons. We plan on adding new features in this format one after another.
This game feels already quite polished. I especially like the the choice of background music and SFX. In contrast the running animation felt underwhelming, since it did not have a sound which really made it stand out between the good SFX. The artstyle is simple yet compelling and fits the overall theme of the game very well.
The core gameplay mechanic is unique and well executed on. I like the core gameplay loop and levels feel revarding to solve. This game could be really fun to play on a handheld device.
Overall I think you did a good job in terms of difficulty curve of the levels, although there are a few things I feel could be introduced in a more understandable way:
- that the player can use the ability multiple times at once
- the push-able button could be introduced a bit different in level 9 (or stand out visually)
- maybe consider switching the order on level 10 and 11, it felt to easy after 10 and could introduce the mechanic a little easier than 10
I did not have any performance issues with the WebGL build and only encountered one bug, where you can push the character behind the tiles when collapsing the tiles from above onto the character.
I think it is a very compelling demo that highlights the uniqueness and puzzle style of the game. In my opinion making the demo available on handheld devices like mobile or Steamdeck would improve the conversion rate to a sale of the full game.
Itch.io page is also done professionally and captures the essential parts of the game while providing visual variety.
Great job!
My girlfriend and I really enjoyed this game, the platforming was too hard for someone that never played a platformer. But with some experience it is fun and a good little story.
The mix of angry birds and the platforming is a nice twist. Some more animations would really help with the overall polish and I encountered some inconsistencies with collisions.
Great game and good job on the voice acting. :)




