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I like the general idea of the game and especially the polish and execution of the game. The art also fits the the game really well., but it is not a game I would see my self enjoying more than a few runs. Maybe some sort of Rogue-like upgrades could be a way of keeping players engaged.

For one I would suggest to include a little tutorial and secondly I had a hard time to see whether ships actually saw the rock I was shining light on. I think some sort of visual feedback would help a lot.

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Thanks!! Yeah it's hard to imagine it as a full game unfortunately. You could add roguelike upgrades, different boats, different monsters, different maps, etc...

For sure needed a tutorial and I think some kind of indicator on the ships as well. Like maybe just an "!" pops up over the ship when it sees a rock in front of it?

I think the "!"  is a good idea and it doesn't clutter the screen and it is really good considering the time frame of 48h :)