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(+1)

This game feels already quite polished. I especially like the the choice of background music and SFX. In contrast the running animation felt underwhelming, since it did not have a sound which really made it stand out between the good SFX. The artstyle is simple yet compelling and fits the overall theme of the game very well.

The core gameplay mechanic is unique and well executed on. I like the core gameplay loop and levels feel revarding to solve. This game could be really fun to play on a handheld device.

Overall I think you did a good job in terms of difficulty curve of the levels, although there are a few things I feel could be introduced in a more understandable way:

  • that the player can use the ability multiple times at once
  • the push-able button could be introduced a bit different in level 9 (or stand out visually)
  • maybe consider switching the order on level 10 and 11, it felt to easy after 10 and could introduce the mechanic a little easier than 10  

I did not have any performance issues with the WebGL build and only encountered one bug, where you can push the character behind the tiles when collapsing the tiles from above onto the character.

I think it is a very compelling demo that highlights the uniqueness and puzzle style of the game. In my opinion making the demo available on handheld devices like mobile or Steamdeck would improve the conversion rate to  a sale of the full game. 

Itch.io page is also done professionally and captures the essential parts of the game while providing visual variety. 

Great job!