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It's good! I actually didn't feel that the game was as hard as others have been mentioning, but I do agree that there are some parts where it feels less than fair. A platform in the boss room would make dodging its machine gun feel much more fair.

I never found a reason to use the third mode! The first two have clear applications, but the third is missing an enemy to go with it. A flying enemy or one that hangs from the ceiling would make it be more useful! Actually, more varied enemies would be great, as the enemy variations don't seem to be very different from eachother. 

Overall it's a nice start and could be expanded further. In a future version the weapons could be upgrades to give it a sense of progression, for example!

(+1)

Thank you for the feedback.

As for the third/shotgun mode... Try using it against the boss. It works. I guess it's not quite obvious, but the boss's attacks are much easier to dodge when the boss is pushed to the right (which can be done by getting close to the boss, by which point the shotgun is the optimal weapon).

I will definitely fix the machine gun issue by this weekend... along with the enemy AIs