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(+1)

Man, this game is rough. The concept is good, and I definitely see a good starting point, but as it is right now? It's full of issues. My main ones are that Mari does not move smoothly at ALL. Like even when she gets big enough to roll at a somewhat speedy pace (because she is glacial starting out), she still feels so wonky to move. It's either you're going through molasses or sliding on ice, and either option results in you missing the food. My other main issue is that for Mari's early speed, and the rough controls, the actual goal of the game feels damn near impossible. She starts off so slow and impossible to control early on, that by the time you get some decent speed, you're only halfway with about a minute to go. And I'd chalk this up to a skill issue, if it wasn't for the previously stated rough controls. Last issue that I have is that I don't think the whole rolling into rocks for a jump mechanic works well at all, again due to the rough controls. Either you don't get enough height, or you get the right height, but just veer off and miss by a mile. 

This game needs way smoother controls. better hitboxes on either Mari or the food (shit, honestly both), and a adjusted initial speed or an adjusted time limit. Again, there is a good game here I think, but as is? It's just not good.

3/10

Thanks for the feedback

I recently posted a Dev log about my plans for a future update, and most of the things you mentioned are actively being worked on

I will definitely look into making the rock interactions more consistent.