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OpenPhryg

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A member registered Aug 26, 2023 · View creator page →

Creator of

Recent community posts

You didn't need to take the time to give Sapphy her own theme song,
but the fact that you did is very fun. Perfectly fits with the game's unique style!

(1 edit)

Sure!
For the sake of privacy, would you be willing to put your username in a review? Then I can add you later

I've never really considered that until now. I might make a deviantart account if I ever have some models to show off.

At most I have an account on the Weight Gaming forums and their discord channel.

Are you using an AMD graphics card by chance? If so, try updating it to version 25.9.2.

If not, then are you using the window or linux version?

After spending a few days working and troubleshooting with Android Studio, I have come to the conclusion that it hates me.

It would take too much effort to get the game to even run on one specific type of device.

So unfortunately, there will not be an Android version.

Not sure.
I haven't made anything for android before, so I'd have to look into it first.

The character dynamics are pretty interesting. Anya's whole attitude about being cursed at the start was quite funny. 

I'd like to see how the story plays out once the issues with the capitol have been fixed.

The game's pacing does feel a bit slow at the start. Getting all the gold to travel to the capital took quite a bit of time. Though that could just be me dumping 200 gold on every meal (a demon girl's gotta eat too!)

Thanks for the feedback

I recently posted a Dev log about my plans for a future update, and most of the things you mentioned are actively being worked on

I will definitely look into making the rock interactions more consistent.

Didn't expect mathematically planning every bite to optimally consume 5 pizzas in 90 seconds to be as entertaining as it was. Fun game with plenty of room to grow!

My main suggestion would be to add things to make traveling the world feel more impactful. 

For example:

  •  Each city could be specialized in a certain food group. Like driving through Meat town could make all meat related challenges harder and more rewarding
  • Flags could be a  grand challenge, where beating it would make you that city's champion
  • Gas stations between towns that require the player to spend money to re-fuel their car

From what I can see, it seems like there is an issue with an AMD driver update some time this month. The user here had to downgrade their driver and disable updates.  https://forum.godotengine.org/t/graphics-freak-out-on-amd-cards/118661

Hope that helps

Sorry to hear that. Were you trying to run the windows version or Linux?
Also are you using Nvidia or AMD? Could be an issue with the settings.

I think you're on the wrong page. My game is about a very fluffy woman hurdling down a mountain.

Sorry, I'm not sure what you mean by loading plates. Is the game taking a long time to load?

Controls definitely need to be brushed up on, it's mostly due to the trail being sloped in some areas and the code logic not working well at max speed.

The idea with the obstacles was to  make the player take a risk, either give up some points to try and gain more, or just take the safe route and get less points.

Also her hitbox actually is an invisible sphere, it's just a bit smaller than her model. So I could add a second larger sphere just for collecting the food.

Just uploaded a non-embedded version. Please let me know if you are still getting blocked.

I know, I know.

I'll try and pick up the pace.

Once you get three pieces of a costume, you will unlock it and can press the number shown in the top right to equip it.
One of the costumes will allow you to jump higher.

Hi, sorry if this is a bit late.
There is a paint store within the city. On the roof there is a boarded up sky light. If you gather all the costume pieces within the city, you can use the new outfit to break in and "borrow" some paint.

Agreed. 

V1.2 should smooth out the difficulty curve.

The last ending is 100% the true ending. Though I might keep it ambiguous as to which path in that ending is the cannon one.

You can right click it and open it with any text editor (like notepad)

That is a bug caused by how the game saved once an ending was triggered. There are steps in the v1.3 dev log to help fix your issue.

The good ending requires finishing everyone's quests, and exhausting their dialogue. Which means even if you start at max candy, all but the last costume are required.

That's because I accidentally broke the game. I uploaded the new version with the fix.

Whoops, you're not suppose to keep your costumes if you pressed new game. I'll go ahead and fix that.

Talking to Charles first without completing Wilson's quest breaks their questline.

I'll make some adjustments.

For the money, it was suppose to imply that you need an additional $30 to what you already have. So I will update the dialogue as well. 

What did you do to get soft locked?

There is enough candy in the first area to complete all the available quests, but it is definitely more difficult depending on who you help first.

Thanks for the feedback

1. I'll try and fix the linux version when I can.
2. There is a way to get the candy to appear. Try investigating the playground.  Also, I will take care of the interaction issue. You did complete their story, it's just a visual bug.