You didn't need to take the time to give Sapphy her own theme song,
but the fact that you did is very fun. Perfectly fits with the game's unique style!
OpenPhryg
Creator of
Recent community posts
The character dynamics are pretty interesting. Anya's whole attitude about being cursed at the start was quite funny.
I'd like to see how the story plays out once the issues with the capitol have been fixed.
The game's pacing does feel a bit slow at the start. Getting all the gold to travel to the capital took quite a bit of time. Though that could just be me dumping 200 gold on every meal (a demon girl's gotta eat too!)
Didn't expect mathematically planning every bite to optimally consume 5 pizzas in 90 seconds to be as entertaining as it was. Fun game with plenty of room to grow!
My main suggestion would be to add things to make traveling the world feel more impactful.
For example:
- Each city could be specialized in a certain food group. Like driving through Meat town could make all meat related challenges harder and more rewarding
- Flags could be a grand challenge, where beating it would make you that city's champion
- Gas stations between towns that require the player to spend money to re-fuel their car
From what I can see, it seems like there is an issue with an AMD driver update some time this month. The user here had to downgrade their driver and disable updates. https://forum.godotengine.org/t/graphics-freak-out-on-amd-cards/118661
Hope that helps
Controls definitely need to be brushed up on, it's mostly due to the trail being sloped in some areas and the code logic not working well at max speed.
The idea with the obstacles was to make the player take a risk, either give up some points to try and gain more, or just take the safe route and get less points.
Also her hitbox actually is an invisible sphere, it's just a bit smaller than her model. So I could add a second larger sphere just for collecting the food.



