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I consider your plugin an evolution of the famous System Mouse Ex, but I notice that your plugin does not do one thing: the ability to call icons on the mouse like MouseEx, will you implement it?
For my project I use character charset that are 3 tiles high and I'm using ausilliary events to let the baloon icon to appear and to interact in the upper tiles, it's not very practical...

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I think if it’s about adding an icon next to the cursor, rather than changing the cursor itself, it’s possible to implement that in a clean way here 🤔

I hadn’t really thought about this. I’ll look into it eventually, but one issue is that my pixel- and Command-based hit test is much more expensive in terms of performance than the tile-based lookup that MouseSystemEx does.
That’s fine if the code runs only once per click, but to update the cursor each (interactive) frame, it’s likely a bit too expensive without further optimisation.

I can’t give you an estimate for when this will be available right now. In theory it’s not difficult, but I haven’t been able to work much at all on new plugins or features lately.

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Yes, an icon next to the mouse, that would be exactly what I needed!

I understand that your plugins aren't a priority right now, but if you add this in the future, I'll keep checking this page for updates and will stop adding auxiliary events to characters.

It'll take a while, but I'm really looking forward to this update!

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I’ll see what (and when) I can do 🙂

Hopefully it’ll happen within this year still.