Hi, sorry to bother you.
I was converting the events to your new plugin when I realized I can't make events interactable ONLY with the mouse; yes, in the sense that if I approach with the character and interact with the keyboard instead, this event doesn't activate.
I reread the help section to see if I missed something. Is there a way?
I tried alternatives, with conditions like "TouchInput.isTriggered()" and thought it was a good idea, but then I found that I can still interact with the keyboard if I click the mouse somewhere else at the same time, or "TouchInput.isTriggered() && !Input.isTriggered('ok')", but even in a particular way, the problem here is that the event doesn't activate if the keyboard and mouse are pressed simultaneously.
Honestly, I'm fine with any solution, even a "dirty" one, like activating a switch/selfswitch when you interact with the mouse using this plugin, but if it's already integrated into the plugin, enlighten me and forgive me in advance for not having seen it.

