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(+1)

It's a cute idea, but...

The controls are... not good. The amount she turns when you press left or right is completely unpredictable, except when it's near food, then it's always just enough to miss the food with her too-small hitbox. And making you hit obstacles that make you LOSE points to get food and avoid gaps is... what? Why?

I'd recommend ditching the point loss stuff(hitting obstacles that slow you down and mess up your direction is its own penalty), and I guess do something to make her collision, like, an invisible sphere around her instead of everything directly touching her irregular model shape.

Controls definitely need to be brushed up on, it's mostly due to the trail being sloped in some areas and the code logic not working well at max speed.

The idea with the obstacles was to  make the player take a risk, either give up some points to try and gain more, or just take the safe route and get less points.

Also her hitbox actually is an invisible sphere, it's just a bit smaller than her model. So I could add a second larger sphere just for collecting the food.