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(2 edits) (+2)(-9)

This game actually has a lot of bugs and plot flaws.

For example:

When I was just clicking on him (I didn’t even have a feather yet) and saved up 21,100 bucks, I started buying weapons—first the feather, then the needle. But when I bought the hammer, suddenly he had blood on his face, even though I never used the needle on him! Even though I had enough money, I couldn’t buy the scissors before hitting him at least once. The seller of these weapons is pretty sadistic, don’t you think?

Video that shows all this: 


And small bugs:

At random moments, the character's sprite can suddenly disappear for 1 millisecond. The voice acting can't keep up with the text. When he shouts "SIKE!", before the screen starts shaking, the scene suddenly changes to normal for 1 millisecond and then returns to the "SIKE!" scene.

I think the game would look more high-quality if you fixed these small bugs, wouldn't it?


And plot flaws: First, he can move the camera (in the scene when he shouts "SIKE!"), but if he can move it, then why doesn’t he just turn it around so he won’t be in our field of vision and we won’t have the opportunity to click on him? Second, when we get the gun and click on him, he just blocks it, because when he says something we can’t shoot/hit him. If he can block the hit, then why didn’t he use it before? And third, since he’s the one who gives us money (I think he’s giving us money because when he begged us not to shoot him he gave us all the 100,000 dollars he had), then why does he even give us money for hurting him in the first place? Is he a masochist or something like that?

Please fix these bugs. I think if you add more variations to the plot (for example, what happens if you save up for multiple weapons at once, buy them, but don’t use all the previous ones), the game would be much more interesting.

Thank you!

(+7)(-2)

It's just a cutesy little horror game broski, idk if the plot needs to be that tightly knit

(+3)(-6)

Well, if they've already taken on the development of a game, then let them make a decent game

At least what definitely needs to be fixed is the bugs

(+4)(-2)

You're complaining about nothing, the game is clearly "decent" considering how popular its become in only a few days. your complaint about plot holes involve you over thinking a game that already breaks the boundaries of in game meta, plot holes are expected, you could make the same argument of "well why didn't harvey harvington just turn the game off and stop paying you and pull out a gun of his own to shoot you" the reason he didn't do that is bcs its stupid and would be boring and lame. additionally your bug complaints involve you playing the game out of order and moaning about a sprite disappearing for "1 millisecond". its a free indie game, they dont owe you a remake or update bcs EmotMilana isn't satisfied when everybody else is.

(+1)(-1)

i didnt sayed is should be absolutely remaked? i sayed about plot flaws and about bugs, bugs should be fixed, at least the fact that sprite can suddenly dissapear

i sayed things that can be fixed to make game more interesting or at least more high-quality, didn't i?

i dont want to continue this disscusion, it looks stupid

(+1)(-1)

Pointing out bugs is always cool, but instead of assuming game doesn't make sense and has plot flaws, you could relate it to the psychology of the human mind and try to find reasons on why it does, because contrary to your initial assumption, it very well does make sense. You just need to find a proper angle to see the picture. 
This game is clearly made in mind with testing human psyche and the bouundaries. That much is adamant from it's description. He doesn't block the gun, with some magicey power, he just speaks to us before we pull the trigger, because he well knows what we want to do. He is giving us chances to reconsider taking a life. He might have been hurt terribly, but as long as he didn't die, he could get justice, as mauled as he was, and it was the right thing to do.
It wouldn't make sense to assume he's the god of the game just because he abides by the rules. Besides, rules have been set in place, and following the most likely path author envisioned the game will give you a better clarity on why it's this way. Think of it like that: life's rules are also set in place and you can only ponder them. That's why scientists exist. Humans too can't change some rules: try to change how biology works on the molecular level. Most people can't tap into the potential of altering this world's rules alone or without accidentally disrupting the delicate balance and causing a tragedy instead.
To put it shortly, your assumption that Harvey could do more than he actually could, makes little sense in the whole context. He was the biggest victim of this system. He got into it hoping he will never meet someone that will hurt him this deeply, wanting to simply help people with the simple: you spend time with him, you get money. You get more extreme in this social experiment, you get more money. As you could see from a lack of any scarring or wounds before, *you* are potentially the first person to show him how horrible a person can become if they are desperate enough. This is an amazing take and a fresh replication study of the milgram experiment, but put into a cutesy little game to gather attention.
To put it shortly, the person behind it is a genius. The game is great as it is. Fixing bugs is cool, but it did what it intended to do: prove a point of how following rules and maximizing efficiency may, even if tempting, result in terrible human suffering. 

(+1)

"He is giving us chances to reconsider taking a life" uhhh no i stayed like 14 hours and he still just staying here looking at me with fear (i just forgot to close the game when i was sleeping) 

so, if Harvey is a victim of system, then the game should show it. likeee..in game nodoby shows that he can grab camera only in this moment (sorry for bad english)

"The part about buying the hammer or the scissors isn’t technically a bug... it’s just that the game expects you to progressively buy the weapons." then it is not a bug, just a coding flaw that someone should fix. About trigger events...well, if theres no way that the player would make trigger (IDK HOW TO SAY IT IN ENGLISH SORRYY) - why not make something like secret ending? if someone makes game - then, he should think about every combination of actions the player can make

i dont want to continue this disscusion, im sorry

(-1)

I mean I'd also look at someone that just took my vision out with fear u know. Just because time passed doesn't mean I gain my eye back.
And I personally don't like everything being laid out for me. Too many games do that, so I'm glad this one allows me to ponder. 
Coding flaw.. hmm maybe.. It's a small game but I also enjoy options and secret endings. Takes me back to Undertale's demo, building Toriel's trust only to.. you know.
I get why you'd want a full polished experience, but focusing on the most important aspects should come in first. 
I apologize for not being able to honour your request. I simply wouldn't feel right not replying to some of the points you've raised, but if you're not up to discussing, feel free to ignore this response then, that's completely fine

(-1)

The part about buying the hammer or the scissors isn’t technically a bug... it’s just that the game expects you to progressively buy the weapons. It doesn’t expect you to, for no reason, save up money to skip the weapons. The hammer is kind of like a game state, it’s a trigger for a game event, and when you buy it, you trigger that event. Same thing with the scissors.

The issue with "he could run from me" or self-defense is more of a narrative break.

(-1)

I’m not sure it’s necessary to fix it. This is a short little game, not some serious project. Usually when playing such games you just have to roll with those little inconsistencies.

Though I agree that your points are valid and improvements you’re talking about would make the game slightly better.