I can definitely see the vision of this game. Easy to understand UI. Personally for me, I don't think the dice function any differently than the background random number generators used in typical turn based battle games. The battles are a little easy to win. I found myself clicking attack every single time and won every single battle without needing to use the items. I appreciate the effort that went into the art - the pixel sprites are very charming.
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Thank you so much for your feedback! I see where you're coming from about the dice being just textured RNG rather than anything more special, as neither of us have made a game before (let alone open Godot before last Friday!), we were moreso in the mindset of "let's make a simpler game but make it beautiful" rather than trying to be overly ambitious.
I'll be working on rebalancing the game and release a more refined, more challenging version of it later on this sem!