Thank you so much for your feedback! I see where you're coming from about the dice being just textured RNG rather than anything more special, as neither of us have made a game before (let alone open Godot before last Friday!), we were moreso in the mindset of "let's make a simpler game but make it beautiful" rather than trying to be overly ambitious.
I'll be working on rebalancing the game and release a more refined, more challenging version of it later on this sem!