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Void's noose. Heartbeat. It pursues. It putrefies.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio Design | #4 | 3.800 | 3.800 |
| Fear Factor | #7 | 2.500 | 2.500 |
| Visual Design | #8 | 3.400 | 3.400 |
| Overall Impression – This Decides the Winners | #9 | 3.100 | 3.100 |
| Pacing | #9 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Info
It might lag at the start, but don't mind it. After a certain distance it's gone
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Comments
I really like the minimalistic 2d artwork, the gameplay, premise and the darkness factor. However, I think the sonar cooldown is very slow and it can become frustrating, it's also a little frustrating that when you lose the only checkpoint is way before the sonar part, other checkpoints would be welcome as the sonar part is not very easy to complete. Anyway, it's a very cool concept, good job!
thanks for reply. Did you complete it? or where did you stop. I hove you realize that you need to navigate through sounds of hitting walls
I kept losing in the part where two green huds apperared, then a few seconds later a red frame appeared around the game screen and said: "signal lost". I did, I realized that i needed to go on with the sonar, that was a very cool thing to do, however i think the cooldown periods were too extensive. Anyway, it was an interesting game and good job!
I really like the vibe and claustrophobic feeling this game gives me. Have to say I am not the biggest fan of the sonar tbh. It was not that enjoyable. I think it would feel way better if eighter the rate at which you can "fire" it would be way faster or it would shortly reveal a bit of the outline when it hits a wall. At the moment its pretty much useless when you are right up against a wall and shoot it into the same direction which maybe would not be that bad if I would not have to wait 5 seconds before i can shoot the next one. But other than that I really enjoyed it and I think its a fun (and scary) idea well executed!
thanks for feedback. The idea is that player can use sounds to navigate (at least for the start) - there is a sound of hitting the wall (with 3d effect) and sound of scratching the wall (also enemies have 3d sounds). The strategy to get anywhere is to hit the corner and move in one direction until you hit other corner. However at the end, player has 3 items in total to reveal the environment, the final one is indeed ability that marks colliders with large radius around the mouse. So you don't have to bump into the walls in 2nd half of the game :)
Ohhhh makes total sense....I just had the audio super low and on speakers so I did not notice...gonna give it another shot :
I appreciate that you'll try again. There aren’t many games anyway, so why not try to complete each one? Especially since everyone worked hard for 15 days
i got stuck
wher
At the start? don't try to squeeze into small gaps. I checked all places where player could stuck, i don't understand where
ok i found one :D
so... did you complete the game? or it's all you wanted to say
no i did not
but u did rate the game. Cool.