Thanks a lot! Actually didn't know Among Trees but it looks beautiful! Bummer that it's no longer being supported... Thanks for playing!
Blind Birds
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Thanks a lot! Yeah, sadly I ran out of time (and honestly, knowledge too :D ) to figure out why the WebGL build runs so poorly. I'll take another look at it in a few days because it's bothering me a lot as well.
The Windows build runs fine on all the machines I tested, so I think it's probably an issue with the shader on WebGL.
Glad to hear it didn't bother you too much, though! :)
Interesting concept with a lot of potential. Like others already pointed out, there are a few quality-of-life improvements you could make, such as having dedicated keybinds for each color and showing the color order in some way.
I also think there are some interesting ways you could use this mechanic to scale the difficulty in later levels, such as intentionally choosing the wrong color to jump through certain blocks while changing the player's color mid-air.
The player controller could also use some work to make it feel smoother and more responsive.
Overall, it's a great concept with decent execution. Good job!
This was very polished and an entertaining experience. The minigame with the doll was a bit confusing as I thought I need to do something with the trashpiles and did not realise I just need to hit her multiple times. If you want to polish this up a bit: I think the player should not be able to outrun the doll that easily. You forgot a word in the "Its time to let your past behind..." text. Great work!
Loved it! To me this is as close as it gets to a perfect game jam game. You came up with an idea and almost perfectly executed on it. Visuals and audio are top notch. Loved the little touches in the environment like the camera constantly watching you. As some other people mentioned before the only thing that could be improved was the horror aspect but at least its tense. Great job!
Totally agree with all the points. It’s way too hard at the moment, and this won’t be the first level going forward. The lack of music is intentional for now, although it definitely needs more ambient sounds. I’m currently working on the AI feedback regarding flinching and blood decals. Next up after that will be some SFX for them.
On that note, the AI will be more active in the future, and I already have quite a bit of work done in that area. However, I chose not to include it in this build since it was made for a game jam and I didn’t have enough time to fix some bugs with the pathfinding.
Thanks a lot for playing and taking the time to record and give such solid feedback. Much appreciated!








