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Blind Birds

136
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2
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25
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A member registered Feb 04, 2024 · View creator page →

Creator of

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Thanks a lot! Actually didn't know Among Trees but it looks beautiful! Bummer that it's no longer being supported... Thanks for playing!

Very well executed! Not the biggest fan of the genre but I enjoyed this a lot! Great joy!

Perfect pace for a jam game and so polished too! Very well made :)

Could be a nice touch if your slime could block enemies. So the player could balance out how much slime to spend on blocking them versus how do you need for completing the level. Nice concept in general tho :)

Nice little game! A hover text before you click would be a nice addition. Well done!

PLayed this for 40 minutes to get the peanut(I now have 1). Really polished! Only thing that stood out to me were the scroll bars. You could place the menues to the side of the main frame to remove them if the game is played in fullscreen. Other than that very well done!

I LOVE THIS!!! This honestly has a lot of potential imo. I personally would have liked to find out the diffrent combos on my own to be honest but I get that the way you did it makes more sense for a game jam. Very impressive work, well done!

Such a cute take on the theme! Very well made and polished too, good job :)

Very polished feel! Would have been great to see some diffrent enemies tho. Well done!

Really enjoyed this one! Well made and very polished!

Very well designed and made! Also great scope for a jam game, good job!

Very well written, in my opinion! Im exceptionally bad at this  game, but I really like the idea and the execution. Good job!

Very cute take on the theme. Also the writing of the dialoge is very charming :) Good job!

Thank you so much! I agree about the particles and the swarm getting in the way at times. I plan to release one update after the jam to incorporate some of the feedback and, hopefully, fix the WebGL performance as well. Let's see what I can do. Thanks for the feedback and for playing! :)

This is such an impressive game to make in 2 weeks. Really well polished and executed. Only thing I could think of to add some more polish is a tooltip pop up for some of the buttons and items. Super well done!

Animations have no right looking this cool :D Good job!

For me this is the most fun I had with the games from the jam so far! Great job!

I might have a new addiction.... great game!


Honestly think the art looks very charming :D Was a bit sad that its this short tbh :)

Thanks a lot! Yeah, sadly I ran out of time (and honestly, knowledge too :D ) to figure out why the WebGL build runs so poorly. I'll take another look at it in a few days because it's bothering me a lot as well.

The Windows build runs fine on all the machines I tested, so I think it's probably an issue with the shader on WebGL.

Glad to hear it didn't bother you too much, though! :)

Really liked this one and its odly addicting :D As another person already said the porgress is a little slow for a jam game but other than that very solid work, good job!

Interesting concept with a lot of potential. Like others already pointed out, there are a few quality-of-life improvements you could make, such as having dedicated keybinds for each color and showing the color order in some way.

I also think there are some interesting ways you could use this mechanic to scale the difficulty in later levels, such as intentionally choosing the wrong color to jump through certain blocks while changing the player's color mid-air.

The player controller could also use some work to make it feel smoother and more responsive.

Overall, it's a great concept with decent execution. Good job!

Great design! Im usually not a huge fan of puzzle games but I enjoyed my time with this one! Did not get to the end but thats 100% on me. Really well designed puzzles with a good difficulty scaling imo. I think there is surely is an audience that will enjoy the heck out of this. Well done!

I actually enjoyed this way more then I thought I would :D Kinda charming presentation ngl. Good job!

THIS SHOULD NOT BE THAT FUN! Good job :D

10/10 game. Global leaderboards when?

Cute game, movement feels a little slow to me tho :)

Really enjoyed this! Usually not my genre but I could see myself getting hooked on something like this :D Presentation is top notch! Really impressive work!

Great puzzle design! I can honestly see this work as a mobile game. You should add the "Space to remove crown" to the controls in the bottom left tho. Good work!

LOVE THIS! I honestly would buy a full game of this! 

Really enjoyed this! Love the concept and I could even see some replay value if you add some "Portal like" challenges like "finish the Level while only using x amount of Mongats" or "finish in x amount of time". Very solid entry, great work! 

Thanks for playing, agree on it being to difficult atm.

Excelent game! Very well paced and interesting. Played throught 4 times to see some diffrent endings! I think you did a great job building tension here! Like one person said before its a little bit to "in your face" for my taste but other than that I REALLY enjoyed playing this. Great job!

I really like the consept and presentation. It felt a bit random at time and I used a lot of trial and error at some points but I still enjoyed it! Good job :)

This was very polished and an entertaining experience. The minigame with the doll was a bit confusing as I thought I need to do something with the trashpiles and did not realise I just need to hit her multiple times. If you want to polish this up a bit: I think the player should not be able to outrun the doll that easily. You forgot a word in the "Its time to let your past behind..." text. Great work!

Loved it! To me this is as close as it gets to a perfect game jam game. You came up with an idea and almost perfectly executed on it. Visuals and audio are top notch. Loved the little touches in the environment like the camera constantly watching you. As some other people mentioned before the only thing that could be improved was the horror aspect but at least its tense. Great job!

Oh I should have been more specific with that statement. I meant that the player can get "stuck" in a corner while getting chased by the enemy. Got stuck in one of the cells one time and in the room with the chemistry stuff. 

Totally agree with all the points. It’s way too hard at the moment, and this won’t be the first level going forward. The lack of music is intentional for now, although it definitely needs more ambient sounds. I’m currently working on the AI feedback regarding flinching and blood decals. Next up after that will be some SFX for them.

On that note, the AI will be more active in the future, and I already have quite a bit of work done in that area. However, I chose not to include it in this build since it was made for a game jam and I didn’t have enough time to fix some bugs with the pathfinding.

Thanks a lot for playing and taking the time to record and give such solid feedback. Much appreciated!

Well done! Really unsetteling from start to finish! Usually I really dont enjoy games like this but I had fun playing this one. The art was highly uncanny and weird in the best way!

Overall solid concept. The UIs scale is a little off and its a bit out of place that there is a minimap imo.