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(+1)

Totally agree with all the points. It’s way too hard at the moment, and this won’t be the first level going forward. The lack of music is intentional for now, although it definitely needs more ambient sounds. I’m currently working on the AI feedback regarding flinching and blood decals. Next up after that will be some SFX for them.

On that note, the AI will be more active in the future, and I already have quite a bit of work done in that area. However, I chose not to include it in this build since it was made for a game jam and I didn’t have enough time to fix some bugs with the pathfinding.

Thanks a lot for playing and taking the time to record and give such solid feedback. Much appreciated!