Thanks a lot for playing and the detailed feedback. I absolutely agree on the player health. I was planning on increasing a vignette and add some audio cues when the player gets low but it got pushed back on my list. I already have AI behaviour that's quite a bit more advanced than what's in the final build because I was not able to fix one very game breaking bug so I decided to scrap this for the jam but this includes inaccuracies depending on the angle and distance with some pathfinding away from the player after engagement to make the bots feel a bit more intelligent and alive.
On the items I totally agree especially because the environment would be way more detailed going forward it's not a good idea to make the player look at every single piece on the map. I plan to add a short briefing of some sort before the actual level and be more specific in the UI as to what you are actually looking for. I also already have the system in place where you can inspect the evidence you collect on an successful run after the mission back in the player apartment to give a bit more context to what's actually happening.
Again thanks for taking the time, much appreciated:)