You create a great foundation for a full fledged release game, as the gameplay and gunplay is utterly amazing and engaging! Really well done!
I did find that this game did need some more player information, ESPECIALLY a health meter, as I did know if I was getting hit or not. In the midst of a shootout, the red flash isn't noticeable so on many occasions I died thinking I had more life.
And I do believe you need to do some more balancing testing. Having the Enemies have pretty much sniper like accuracy and reflexes as soon as the player is in sight will make situations where you are in fork and HAVE to choose whether to look at the right side or left side. Adding an Accuracy variance to the enemy as well can have the unlucky player a chance to do a quick reflex kill if they are skilled enough but has the chance to get away with not getting hit.
Lastly, I think you should add either an outline to the pickable items or at least list what the player should look out for. I made out the family photo and Medical Record by pure luck of being nearby and happened to be looking at them. Otherwise I'd never would have thought on picking them up, or even going near them.
Looking forward for more from you! :D
My Record is 12/17 Kills confirmed so far :D
Viewing post in For the Record jam comments
Thanks a lot for playing and the detailed feedback. I absolutely agree on the player health. I was planning on increasing a vignette and add some audio cues when the player gets low but it got pushed back on my list. I already have AI behaviour that's quite a bit more advanced than what's in the final build because I was not able to fix one very game breaking bug so I decided to scrap this for the jam but this includes inaccuracies depending on the angle and distance with some pathfinding away from the player after engagement to make the bots feel a bit more intelligent and alive.
On the items I totally agree especially because the environment would be way more detailed going forward it's not a good idea to make the player look at every single piece on the map. I plan to add a short briefing of some sort before the actual level and be more specific in the UI as to what you are actually looking for. I also already have the system in place where you can inspect the evidence you collect on an successful run after the mission back in the player apartment to give a bit more context to what's actually happening.
Again thanks for taking the time, much appreciated:)