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I really like the vibe and claustrophobic feeling this game gives me. Have to say I am not the biggest fan of the sonar tbh. It was not that enjoyable. I think it would feel way better if eighter the rate at which you can "fire" it would be way faster or it would shortly reveal a bit of the outline when it hits a wall. At the moment its pretty much useless when you are right up against a wall and shoot it into the same direction which maybe would not be that bad if I would not have to wait 5 seconds before i can shoot the next one. But other than that I really enjoyed it and I think its a fun (and scary) idea well executed!

(3 edits)

thanks for feedback. The idea is that player can use sounds to navigate (at least for the start) - there is a sound of hitting the wall (with 3d effect) and sound of scratching the wall (also enemies have 3d sounds). The strategy to get anywhere is to hit the corner and move in one direction until you hit other corner.  However at the end, player has 3 items in total to reveal the environment, the final one is indeed ability that marks colliders with large radius around the mouse. So you don't have to bump into the walls in 2nd half of the game :) 

Ohhhh makes total sense....I just had the audio super low and on speakers so I did not notice...gonna give it another shot :

I appreciate that you'll try again. There aren’t many games anyway, so why not try to complete each one? Especially since everyone worked hard for 15 days