you can see the path....
Regan
Creator of
Recent community posts
probably i am just too afraid of darkness in horrors, it was scary. But i quickly find out that you can press C at any time and everything will be fire. But i don't understand that sound system and that sound marker at top of the screen, it's turning on and off in random times, which making it a bit confusing. And bruh, why there is distorted guitar? The jumpscare is just literally
when i saw the knife i knew what's gonna happen next xD. Even though it was not that scary, maybe someone gonna find it creepy (as i see in comments). The tasks in the end are good too, saying to do every action one by one, without spoilers and without describing the last action forward, just do it.
I see that a lot of effort has been put into the visual and ‘theatrical’ aspects, so it's interesting to watch the new actions on camera. But the game itself is about trying to get different endings, which means that 2 minutes of tutorial + 2 minutes (or however long) of video make up most of the playing time, which is just sitting and doing nothing. I got 4 endings, but on my 5th attempt, my idea didn't work, so I stopped because I didn't want to watch the video and tutorial again.
thanks for feedback. The idea is that player can use sounds to navigate (at least for the start) - there is a sound of hitting the wall (with 3d effect) and sound of scratching the wall (also enemies have 3d sounds). The strategy to get anywhere is to hit the corner and move in one direction until you hit other corner. However at the end, player has 3 items in total to reveal the environment, the final one is indeed ability that marks colliders with large radius around the mouse. So you don't have to bump into the walls in 2nd half of the game :)
thanks for reply. Well... 1 - L key for me is better than space, it's just not so huge. 2 - read the description. You fill the pink bar by dealing damage to enemies and then you need to die, not win, not loose, die. Then u choose the upgrade.
I hope you will actually replay it, so you can give fair rate.
The game is kind of challenging, (i've got a bug - 2 metal cubes were not moving :D) but still easy enough to complete. I liked the music changing over time. The background and post-processing effect (the "TV" one) are making this game looking more interesting. Anyways, for me, platformer genre is not something interesting. Also it's not easy to do a wall jump, character cannot do it without very precise button combination, it can cost u a progress.
Very good, concept is nice. I wanted to make something related to building too. Actually, as a hint, better is to place one eye, tentacle and spiked tentacle, and just react to enemies, almost infinitely. After that, there is nothing to do, enemies do not evolve. Overall, i liked this game, pretty polished.
Why only controller? You had no choice? Anyways I HAVE a controller :) But how you can see lost of people does not.
Music is surprisingly relaxing, in classical style. Game is challenging. I've got only 500 meters and died a lot. Because when things speed up, it's really hard to keep the rhythm, too hard. Concept is unusual, pressing buttons in rhythm is enjoyable, for some reason.
very good, this one is looking like an actual game (unlike lots of others) xd. It seems it was made kind of like a "D&D" (dungeons and dragons)? Because all actions are wrote in corner. Overall, i like that there is different music for each level. A good music. Pretty fun concept, kind of strategic. And i would like to get FGM-148 "Javelin" to kill those annoying flies.
I'm sure this game was inspired by "Inscription". I can even see some similar cards, it's impressive to see so much mechanics were made. However, game is really unpolished - no effects, no sounds. I liked to focus on mechanics too, but it's important to plan some time for polishing. And holy shit, your diet is something
i like the style, simple, pixelized, with that "TV" effect. But player actually cannot do a lot after starting construction of the exodus package. I died because of starting production of this thing -> delete all extractors -> going afk and forgetting about silicon production buildings. At the end there was just a bit more iron needed to finish the exodus package. And i stayed on the platform forever :) star seems doesn't going to explode without extractors
give this creation a chance to see the world https://regan-ua.itch.io/star-fleet plaease







