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Regan

104
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A member registered Nov 18, 2023 · View creator page →

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you can see the path....

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there is a path leading to all of the buildings

yea, i was making all mechanics such as movement, underwater movement, inventory, day/night cycle and so on till the end of the jam, and only then i started adding content. So, yes i basically tried to make my own voices of the void in 2 weeks :D

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why i hear polish in my right ear. And yes, the bonk sound is hilarious 

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thanks for reply. Did you complete it? or where did you stop. I hove you realize that you need to navigate through sounds of hitting walls

Вдалого полювання, сталкере.

i guess you guys were using the same engine. You and "Bullhead studios".  Well the problems are kind of the same, very buggy. But again, it was fun, not scary. 

buggy as hell but it was actually fun. I was more laughing than afraid

it looks good, but it's not a game. I understand all these DEEP things, but at least little bit of interaction. 

You could make only 1 button to interact - to go forward, so player doesn't have any other option and then hit him with that quote

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probably i am just too afraid of darkness in horrors, it was scary. But i quickly find out that you can press C at any time and everything will be fire. But i don't understand that sound system and that sound marker at top of the screen, it's turning on and off in random times, which making it a bit confusing. And bruh, why there is distorted guitar? The jumpscare is just literally 

bruh. Why didn't you let me to wash my hands

when i saw the knife i knew what's gonna happen next xD. Even though it was not that scary, maybe someone gonna find it creepy (as i see in comments). The tasks in the end are good too, saying to do every action one by one, without spoilers and without describing the last action forward, just do it.

it was not easy to figure everything out, but i got ending 3. The music is good but sometimes it's too sharp

I see that a lot of effort has been put into the visual and ‘theatrical’ aspects, so it's interesting to watch the new actions on camera. But the game itself is about trying to get different endings, which means that 2 minutes of tutorial + 2 minutes (or however long) of video make up most of the playing time, which is just sitting and doing nothing. I got 4 endings, but on my 5th attempt, my idea didn't work, so I stopped because I didn't want to watch the video and tutorial again.

but u did rate the game. Cool.

I appreciate that you'll try again. There aren’t many games anyway, so why not try to complete each one? Especially since everyone worked hard for 15 days

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thanks for feedback. The idea is that player can use sounds to navigate (at least for the start) - there is a sound of hitting the wall (with 3d effect) and sound of scratching the wall (also enemies have 3d sounds). The strategy to get anywhere is to hit the corner and move in one direction until you hit other corner.  However at the end, player has 3 items in total to reveal the environment, the final one is indeed ability that marks colliders with large radius around the mouse. So you don't have to bump into the walls in 2nd half of the game :) 

i died

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wher

At the start? don't try to squeeze into small gaps. I checked all places where player could stuck, i don't understand where

ok i found one :D

so... did you complete the game? or it's all you wanted to say

it says "invite invalid"

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thanks for reply. Well... 1 - L key for me is better than space, it's just not so huge. 2 - read the description. You fill the pink bar by dealing damage to enemies and then you need to die, not win, not loose, die. Then u choose the upgrade.

I hope you will actually replay it, so you can give fair rate.

it's really hard to tell were you are going at all. If u wanted to make darkness - just put global light on 0, and add shadows to the walls, no need to zoom the camera so much (it's strange if it was so intended). Animations are good, i can see a lot of effort was put into this game. 

The game is kind of challenging, (i've got a bug - 2 metal cubes were not moving :D) but still easy enough to complete. I liked the music changing over time. The background and post-processing effect (the "TV" one) are making this game looking more interesting. Anyways, for me, platformer genre is not something interesting. Also it's not easy to do a wall jump, character cannot do it without very precise button combination, it can cost u a progress. 

there is a full screen button, in the bottom right

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Very good, concept is nice. I wanted to make something related to building too. Actually, as a hint, better is to place one eye, tentacle and spiked tentacle, and just react to enemies, almost infinitely. After that, there is nothing to do, enemies do not evolve. Overall, i liked this game,  pretty polished.

actually fun. First level felt like a horror. The last one is literally a cheat code :) I guess u wanted to also make a level - giving a player the direction of exit? But even though, game is not too easy. I like animations, "cinematics". A simple, but a good game.

Why only controller? You had no choice? Anyways I HAVE a controller :) But how you can see lost of people does not. 

Music is surprisingly relaxing, in classical style. Game is challenging. I've got only 500 meters and died a lot. Because when things speed up, it's really hard to keep the rhythm, too hard. Concept is unusual, pressing buttons in rhythm is  enjoyable, for some reason.

Bro you definitely should fix the bug, i would like to see the game.  Unfortunately, there is no game for now. Maybe the issue is in loops - while, for, or others, usually game freezes because of them.

animation is awesome, yet i didn't found any game that uses it, but it gives  so much feeling of polish. Maze got me a few times. But in my opinion it's too simple. Anyways, despite this, it feels polished.

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very good, this one is looking like an actual game (unlike lots of others) xd. It seems it was made kind of like a "D&D" (dungeons and dragons)? Because all actions are wrote in corner. Overall, i like that there is different music for each level. A good music. Pretty fun concept, kind of strategic. And i would like to get FGM-148 "Javelin" to kill those annoying flies.

i guess it's vampire survivor-like. I googled, it says it's a "roguelike, top down, shoot them up". So i guess this game is a "top down, shoot them up" genre 

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I'm sure this game was inspired by "Inscription". I can even see some similar cards, it's impressive to see so much mechanics were made. However, game is really unpolished - no effects, no sounds. I liked to focus on mechanics too, but it's important to plan some time for polishing.  And holy shit, your diet is something 

dna's is a cool concept.  I was i bit stuck on the first level, but every other was completed quickly.  Rigidbody is used for movement, it gets a bit random because of it - sometimes u can use 3 moves before death, sometimes 4

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thanks, i hope you read the description, i had no time to make tutorial

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i like the style, simple, pixelized, with that "TV" effect. But player actually cannot do a lot after starting construction of the exodus package. I died because of starting production of this thing -> delete all extractors -> going afk and forgetting about silicon production buildings. At the end there was just a bit more iron needed to finish the exodus package. And i stayed on the platform forever :) star seems doesn't going to explode without extractors

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thanks. Probably it's so because it's hard to shoot the enemy :D. A tip - if you will keep fighting on the enemy side of map, eventually you will win, because you and your team gonna attack mothership too, and it makes a difference 

give this creation a chance to see the world https://regan-ua.itch.io/star-fleet plaease

no one cannot complete my game because of player speed, and i even cannot fix it.

I could JUST INREASE SPEED VARIABLE but i cannot. Wasted 1 week FOR NOTHING

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about character speed - it's a bug, i've tested, everything was good  (╯°□°)╯︵ ┻━┻. In comment bellow i wrote where exactly u need to go, if u want u can complete the game.

ok, all what i can do is say where to swim, so u will not waste too much time. In first level - to cave, and then not to first passage, but to the second, take crystals, and then back. In second level - swim to left side of bottom, take crystals, and back. In third - follow the rope

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rly? it's weird, i tested it, everything was ok. On a first level he should reach the cave for like 6-10 seconds