Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Neon popView game page

charge explosions. bounce fast. beat the clock.
Submitted by Hiden_mau — 8 hours, 2 minutes before the deadline
Add to collection

Play game

Neon pop's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#503.1113.111
Overall#662.7782.778
Presentation#702.6672.667
Use of the Limitation#713.0003.000
Enjoyment#762.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
hiden_mau (just me!)

Software used
a custom made C engine using SDL2

Use of the limitation
all sprites are only two colors in neon-vibe. so very colorful, but just two colors per sprite

Cookies eaten
none! I am on a cut :D

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Actually very enjoyable game. The controls, visuals, concept and level are good and entertaining. But the game is unbeatable, not in a frustrating way. Even though it's fun to throw ur ball here and there (especially to juggle), but with this level design it's very hard to reach the end. That second layer on top doesn't have any floor, so you fall to the beginning of the game. Spent 12 minutes, just kept falling, i touched red platform once, and then fell in a tiny hole between purple platforms right to the start of the game

Submitted

It's hardcore for me. Nice art and music.

Submitted

Very cool idea. I would try to make the gameplay more enjoyable, as it is still very difficult to control the ball properly, and charging takes a long time :) 

But if it works more smoothly, it's a great system :) 

Submitted

I really like the idea, though in practice it makes it really really hard to control the ball. Very smooth and satisfying when it goes where you want it though.

I got stuck at the right edge of the map, where you have to go up.

Maybe instead of holding down the mouse and waiting, the blast intensity could be based on how far away you release the mouse from the click point, kinda like a slingshot?

Anyway, good luck with your cut!