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Neon pop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #50 | 3.111 | 3.111 |
| Overall | #66 | 2.778 | 2.778 |
| Presentation | #70 | 2.667 | 2.667 |
| Use of the Limitation | #71 | 3.000 | 3.000 |
| Enjoyment | #76 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
hiden_mau (just me!)
Software used
a custom made C engine using SDL2
Use of the limitation
all sprites are only two colors in neon-vibe. so very colorful, but just two colors per sprite
Cookies eaten
none! I am on a cut :D
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Comments
Actually very enjoyable game. The controls, visuals, concept and level are good and entertaining. But the game is unbeatable, not in a frustrating way. Even though it's fun to throw ur ball here and there (especially to juggle), but with this level design it's very hard to reach the end. That second layer on top doesn't have any floor, so you fall to the beginning of the game. Spent 12 minutes, just kept falling, i touched red platform once, and then fell in a tiny hole between purple platforms right to the start of the game
It's hardcore for me. Nice art and music.
Very cool idea. I would try to make the gameplay more enjoyable, as it is still very difficult to control the ball properly, and charging takes a long time :)
But if it works more smoothly, it's a great system :)
I really like the idea, though in practice it makes it really really hard to control the ball. Very smooth and satisfying when it goes where you want it though.
I got stuck at the right edge of the map, where you have to go up.
Maybe instead of holding down the mouse and waiting, the blast intensity could be based on how far away you release the mouse from the click point, kinda like a slingshot?
Anyway, good luck with your cut!