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Olympus Fire: Descent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #18 | 3.317 | 3.667 |
| Overall | #23 | 3.518 | 3.889 |
| Audio | #32 | 3.015 | 3.333 |
| Visuals | #36 | 3.518 | 3.889 |
| Originality | #36 | 3.317 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your entry a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Various music and sound effects, all credits in the description
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain any 18+ content?
No
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Comments
What a nice game! It just felt a bit lacking in feedback or UI, but overall a nice play
Fantastic to see a sequel to your MechJam IV entry, I remember that game being one of my favourites visuals wise in that jam. The visual design is still strong with this new one too. Awesome work!
Nice, simple little rail shooter. Simplicity is always a good thing in a game jam.
Some feed back: Having no HUD was a little off putting for me - but not a cardinal sin or anything. The game was okay, could have had a few more variants of enemies to find it interesting. I think the enemies rotating in a circle could be slowed down a bit more as they were hard to track with the control scheme. Maybe adding lives would have been nice since it is in the 1 hit - 1 kill shmup style.
The game looks pretty cool-- the cogs are such a vibe, the areas flow nicely. The first boss (I couldn't make it any further) has a sick design.
Ultimately the section leading up to the boss is a bit too uneventful to want to repeat (like when they circle around and shoot, they always shoot in the same place so you can just stay inbetween the dangerous spots and just keep firing) then the boss is too difficult (the pink projectiles are hard to dodge, often the main character mech gets in the way so you cant see properly). I also think some visual reaction to landing your hits would do a lot for the game.
Anyway I love the design of the main mech, from behind at least it reminds me a lot of the Rick Dias from Z Gundam.
This is fun, the tunnels and cogs look cool, nice colours, and then the huge boss is a big surprise. I like the aesthetic, Olympus gods/monsters/centurions themed mechs is a neat idea.
I really enjoyed this. The music, graphics, and animations matched the gameplay perfectly. It has a unique vibe that reminds me of classic windows screensavers
Only thing that really bothered me was the lack of a health bar. When fighting the last boss it would have been nice to know how close I was to dying. It also would have been useful to have a reticle so that its easier to line up your shots with distant enemies
In the end it didn’t matter though cuz I was able to imagine a cool cutscene
I was just looking at games, but the cover of your game attracted me for a reason. I played your old game Olympus Fire at the last jam! But now I see it and I'm really happy with the progress.
Really enjoyable and the art style is awesome! Some UI for player/enemy health and some more varied enemy behaviour would be nice, but overall it's super fun. Love the final boss battle for its scale and the varied gameplay.
Awesome job!