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Dump Your Unused Ideas Here

A topic by captainstupids created 63 days ago Views: 329 Replies: 3
Viewing posts 1 to 4
Submitted

At the start of each jam I write down five or six ideas for a game and pick one. I’m leaving three of the ideas I’m not using in case anyone wants to try them out on their own. I encourage all of you to put your own unused ideas and not to be discouraged if someone else is doing something similar. Two people can start with the same idea and get very different games out in the end.

Ideas I’m Not Using But Are Neat:

  • Snackshack Problem: Pack people of different sizes into progressively smaller and differently shaped busses. Each stop, the passengers grab food and get bigger by different amount. Tetris + knapsack problem. Probably lends itself well to cutesy graphics.
  • Pack Ma’am: Travel from city to city sampling the food. Traveling Salesman Problem. Click different cities or paths inside cities to find the shortest-path Hamiltonian cycle. Simple assets would work well here.
  • Overweight Baggage: You’re headed home from the other side of the world. The bad news is you have about ten different transfers. The worse news is that you seem to be getting fatter rapidly. Find your gate at each stage before you attract too much attention. This could be either a stealth game or a faster paced search and memory game. It’s mechanically the simplest of the bunch to implement but requires a fair number of assets.

Idea I Am Using But Hey Maybe You Can Probably Do It Better:

  • Drivin’ for Dine-ins: Drive across the country and at each stop select from one of three different restaurants with different star reviews and rating counts. Secretary Problem with a little bit of Oregon trail.
Submitted (1 edit)

Oh, I love that idea for unused ideas! I always have a lot of ideas but assets rarity and time restrict me a lot.

I like how you attach math problem and gameplay to them.

My ideas may be more about the theme interpretation, and less about gameplay because 15 days is very short if you're a lonely beginner like me with not much free time.

Also my ideas are more about feminine curves then weight, for fetish reason.

Unused ideas :

  • Placing people with large curves as bumpers to make something travel from a point A to a point B.  Like, you work to distribute rare alchemy ingredient quickly through an area using thick fairies. ^^You have bigger curves with later level, eventually through upgrades.
  • Some big being use smaller one to get feed, but the smaller one have to climb her body to feed her, wich increase time or difficulty to climb as she grow larger. Management game to counter that and keep feeding her!
  • You're some big being working to carry merchandise or letters. You upgrade to get bigger because you can carry more then, and travel between cities with less step by growing in global size (giantess growth).
  • You're a plant-girl starting as small and underground, and grow bigger to reach surface and sun... And maybe after that even bigger to reach the clouds... And even bigger after for the moon...

I actually can have more but I will stop there.

Idea I am using currently (but I am blocking finding assets just for simple butt and bosom expansion) :

  • You have to travel around some area, but your body grows steadily wich may block some paths, so you have to choose your route wisely!

Maybe my plan B  idea if I failed to find assets:

  • Some being can't travel because of his nature (plant-girl, slime-girl in a cauldron... ?) but really wanted to.. So obviously, the solution is to make her grow so part of her body would reach new countries, and technically, she's there! :P 
Submitted (3 edits)

Loving this thread. I hit on an idea pretty early and started running at it full pelt but my First Thought Worst Thought was to SOMEHOW try and adapt this improvised song from "Off Book" episode 240 https://cdn.discordapp.com/attachments/754318649136775199/1401182474847129680/OF...

Not sure what I thought the gameplay would be? A point and click adventure about stealing pie from people's breakrooms?? Maybe??

Always hope to see more mechanics like stomach capacity and fullness management, eating over capacity will stretch it bigger.