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Re;Laps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2343 | 3.294 | 3.294 |
| Creativity | #3571 | 3.353 | 3.353 |
| Audio | #3840 | 2.794 | 2.794 |
| Artwork | #3950 | 3.000 | 3.000 |
| Narrative | #7126 | 1.735 | 1.735 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is title Re;Laps, because it's a short racing game, with an infinity loop as its track and the gameplay loop is everytime you finish a lap, clones will span mimicking your movements on that lap. Your goal is to avoid crashing with them and finish more laps.
(Optional) Please credit all assets you've used
I used Kenney's UI and Input Prompt Pack
(Optional) What would you like to be called if GMTK features your game?
Scar
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Comments
neat game, i've seen a lot of playing against your clones game and this one is pretty fun, bit simple but that's alright
Thank you. Glad you liked and had fun with my game ๐
Nice game! Well done!
Thank you! Glad you liked the game ๐
Really fun. Simple but enjoyable and creative mechanic. Good job!
Thank you! Glad you had fun with my game ๐
This is a neat little game! I think for one your visuals and polish are great, and the concept is fun and well implemented. I think maybe a stricter punishment for going offroad would make sense, I found it was really easy to survive a while by just going offroad for a few seconds if I was ever in trouble, but I think that goes counter to the racing game core of going fast. Maybe a stricter slowdown when you go offroad, or conversely some reward for finishing a lap faster? (like a bigger health regen?) It would incentivize a riskier playstyle that I think makes for the best racing games. Great work!
Thank you, glad you liked the game! I actually allowed going off track so you could have more room to avoid the clones, but I agree that the countdown for going off track is kinda long that it can be abused. I'll consider adding slowing down when off track and some powerups for finishing more laps. Thank you for the feedback, I greatly appreciate them ๐
This is a really neat concept. It works really well with the theme, and as a game, since it naturally gets harder as you complete more laps. I wonder if the health mechanic would have been easier to understand (and to know how close you are to losing) if it was just that you could take some number of crashes, rather than 100 HP and some amount of damage each crash.
I think with some tightening up of the controls and the lap detection system, you could have a solid little game on your hands :)
Thank you for the feedback! I did consider a number of crashes as the life system but I thought an HP bar would be more forgiving but as you said it does make it less obvious if you are losing. I might add some red borders when hp is low or make the damage and hp change more obvious. I'll also adjust and fix the controls and lap detection system. Thank you for the suggestions ๐
Very polished and well put together!
At first I felt like getting speed increases were going to make the ghosts not threats but then I realized how much of a hazard they were going to be the faster you were going, kinda fixing a common issue I've seen with games like this one where basically every ghost just goes the same speed and line.
Thank you for the feedback! Originally I made the track be a standard oval, but changed it to an 8 loop so that crashing is more often.
When I realized there I didn't have to stay on the track and I didn't have to go through the checkpoint in a given order, it became extremely fun to play - great job.
A weird thing: sometimes it counted a completed loop even though I didn't touch all the checkpoints.
Glad you enjoyed the game! I'll try to polish the game more and fix all the bugs. Thank you for pointing them out ๐
Nice game - similar to mine, but yours is way more polished lol.
I like the idea of speeding up; it makes it more likely to crash into yourself from behind or, when you slow down again, having your ghost path hit you from behind.
Thank you! That's actually the main concept of the game, making it more chaotic the more laps you make. Glad you liked the game and my idea. I also liked your game ๐
Cool idea, I had fun while playing.
Thank you! Glad you had fun playing ๐
Very interesting I played it for like 30 min XD
Glad you liked the game and I hope it was a great 30 minutes for you ๐
Really fun and well made - very similar concept to mine. I enjoyed it!
Thanks man, I also played your game and love the game, music and visuals
Super fun and enjoyable, really love the overall idea and how you uncover the mechanics gradually as a player!
If there was a "Game Design" scoring criteria, I would rate this 10/5
Aww thanks man, I appreciate you playing and enjoying the game. I also played and had a great time with your game
This is awesome. I love the take on the theme. Track loop and car time loop thing. It is a very fun arcade style racing game and I had a blast. Great job!