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This is a really neat concept. It works really well with the theme, and as a game, since it naturally gets harder as you complete more laps. I wonder if the health mechanic would have been easier to understand (and to know how close you are to losing) if it was just that you could take some number of crashes, rather than 100 HP and some amount of damage each crash.

I think with some tightening up of the controls and the lap detection system, you could have a solid little game on your hands :)

Thank you for the feedback! I did consider a number of crashes as the life system but I thought an HP bar would be more forgiving but as you said it does make it less obvious if you are losing. I might add some red borders when hp is low or make the damage and hp change more obvious. I'll also adjust and fix the controls and lap detection system. Thank you for the suggestions 😁