neat game, i've seen a lot of playing against your clones game and this one is pretty fun, bit simple but that's alright
Play game
Re;Laps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2343 | 3.294 | 3.294 |
| Creativity | #3571 | 3.353 | 3.353 |
| Audio | #3840 | 2.794 | 2.794 |
| Artwork | #3950 | 3.000 | 3.000 |
| Narrative | #7126 | 1.735 | 1.735 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is title Re;Laps, because it's a short racing game, with an infinity loop as its track and the gameplay loop is everytime you finish a lap, clones will span mimicking your movements on that lap. Your goal is to avoid crashing with them and finish more laps.
(Optional) Please credit all assets you've used
I used Kenney's UI and Input Prompt Pack
(Optional) What would you like to be called if GMTK features your game?
Scar
Comments
This is a neat little game! I think for one your visuals and polish are great, and the concept is fun and well implemented. I think maybe a stricter punishment for going offroad would make sense, I found it was really easy to survive a while by just going offroad for a few seconds if I was ever in trouble, but I think that goes counter to the racing game core of going fast. Maybe a stricter slowdown when you go offroad, or conversely some reward for finishing a lap faster? (like a bigger health regen?) It would incentivize a riskier playstyle that I think makes for the best racing games. Great work!
Thank you, glad you liked the game! I actually allowed going off track so you could have more room to avoid the clones, but I agree that the countdown for going off track is kinda long that it can be abused. I'll consider adding slowing down when off track and some powerups for finishing more laps. Thank you for the feedback, I greatly appreciate them ๐
This is a really neat concept. It works really well with the theme, and as a game, since it naturally gets harder as you complete more laps. I wonder if the health mechanic would have been easier to understand (and to know how close you are to losing) if it was just that you could take some number of crashes, rather than 100 HP and some amount of damage each crash.
I think with some tightening up of the controls and the lap detection system, you could have a solid little game on your hands :)
Thank you for the feedback! I did consider a number of crashes as the life system but I thought an HP bar would be more forgiving but as you said it does make it less obvious if you are losing. I might add some red borders when hp is low or make the damage and hp change more obvious. I'll also adjust and fix the controls and lap detection system. Thank you for the suggestions ๐
Very polished and well put together!
At first I felt like getting speed increases were going to make the ghosts not threats but then I realized how much of a hazard they were going to be the faster you were going, kinda fixing a common issue I've seen with games like this one where basically every ghost just goes the same speed and line.
When I realized there I didn't have to stay on the track and I didn't have to go through the checkpoint in a given order, it became extremely fun to play - great job.
A weird thing: sometimes it counted a completed loop even though I didn't touch all the checkpoints.
Really fun and well made - very similar concept to mine. I enjoyed it!
Super fun and enjoyable, really love the overall idea and how you uncover the mechanics gradually as a player!
If there was a "Game Design" scoring criteria, I would rate this 10/5
This is awesome. I love the take on the theme. Track loop and car time loop thing. It is a very fun arcade style racing game and I had a blast. Great job!




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