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A jam submission

Everything Must Go!View game page

Your assignment is to clear out a store within the allotted timeframe. Good luck!
Submitted by Draekdude, alexepton (@alexxxchange) — 13 hours, 13 minutes before the deadline
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Everything Must Go!'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.4623.462
Audio#33.3083.308
Art#33.7693.769
Game Design#33.4623.462
Polish#43.0773.077
Narrative/Mood#53.1543.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Draekdude

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Comments

Submitted

Buffs:

  • Simple and addictive gameloop
  • Fun color pallet and aesthetics
  •  Rewarding progression curve, the experience and upgrades improve at a nice pace with the games objective increase and terrain difficulty
     

Polish:

  • The blade upgrade breaks the game eventually from clipping, super funny though
  • Sound could be lower for upgrades
  • had to restart due to some clipping or collision when spawning on levels 
Developer

Thanks for the great feedback! Yeah, I had that too where I spawned right on top of a shelf and it threw me into the air and onto my side. A safe spawn zone should exist. Thanks for playing!

Submitted(+1)

Great game, does pretty much exactly what you'd expect except I didn't realise there was a brake button but that's on me. Great art style, good music, gave me a little vibe of Hardspace Shipbreaker but for MallMart haha.

Developer

Thanks for the feedback, yeah, do you think I should have just combined the brake and the reverse? I thought about it, but in the end decided against it. However, in a jam maybe that would have been the better idea. Yeah, Alex came up with the "story" and it made me bust out laughing the first time I saw it.

Submitted(+1)

Nah I think just maybe make it more prominent in the tutorial. The best way I can imagine doing it is, the first time the player falls (or is about to fall) into the pit, pause the game and bring up a popup saying to brake instead of reverse for faster stopping.

Submitted(+1)

Completely agree with vex on the art. It is killer, love it, really solid choices.
It was fun, I love how effective but simple the game design is. Played all of the games with my 15 year old son, he thought the controls of this one were specifically good. 

Developer

Thanks so much for the feedback and for playing!

Draekdude

Submitted(+1)

I really liked the art. I wouldn't want that to change at all.

I liked the overall game design and concept. I just wish one thing had been different: that the forklift drive speed was faster, and that the brakes were quicker to respond from the start. I soft-locked myself and almost didn't realize there was a forklift reset button. I eventually did soft-lock a level by using all my resets and getting stuck over the ledge. If the forklift had more traction on that ledge, I would have been able to recover, and from a player perspective it looked like I should have been able to recover. Overall fun game though, would play again if the forklift was faster.

Developer

I used the Unity Wheel Colliders, so I think the front two turn and the rear two drive. But the bulldozer really should be using belts to drive. It was kinda fun to work on, so I might see if I could get belt driving, then for sure as long as you didn't fall off you'd be able to get back onto the ledge. 

If you only use the upgrades to boost your speed, you can get it to go pretty fast. One thing I didn't explain enough was that you need to use the brake, not reverse to stop. Otherwise you'll fall into the dumpster over and over again.

Thanks for the feedback and playing the game!

Draekdude

Submitted(+1)

yeah the brake not bring reverse is what tripped me up

Developer

Yeah, I thought about combining them, but wasn't sure if that was the way to go or not. Maybe I'll try it out.

Submitted(+1)

Driving felt really great in this one and cleaning out was very satisfying. The art style really stood out, but I think something more conventional would've made it even better.

A bit more variety in terms of the stuff to clean out would make this even better. Definitely something I would want to go back and play more.

Two small bugs I noticed while playing: there doesn't seem to be a way to get out of the credits screen, and the packaged install didn't work and gave me this "Data folder not found" error: 

There should be 'EverythingMustGo_Data' folder next to the executable

Overall great job!

Developer

Yeah, we originally wanted to add a bunch of grocery items to clear out, but ran out of time. Oh yeah, it looks like I forgot to add the sound manager to the credits, so when you clicked on the button it just threw an error, thanks for letting me know, I'll fix it. I'll look into the "Data folder not found" I only tested it on my Mac for the build. I think I know what it was, I renamed it after I created the build. So I bet if you renamed the game to GDFG2025.exe it would run. Whoops! Thanks for letting me know!

Thanks for the feedback and thanks for playing it!

Draekdude

Submitted(+1)

Well done! The art style really makes it stand out, a bold decision I can imagine, but it paid off :)

Developer

Thanks! Alex found it and it really made it stick out!

Thanks for playing!

Draekdude

Submitted(+1)

This was an expierence! hahahhaa

The goal of the game is really fun i really liked it!

it was a bit frustrating that i kept falling the hole, it took a bit away from the pace of the game.

anyways great work!

Developer

Thanks for checking it out! One thing I didn't explain enough was that you need to use the brake, not reverse to stop. Otherwise you'll fall into the dumpster over and over again. You can also upgrade the brakes to make them even better. 

Thanks for playing!

Draekdude