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InfiniFarm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #625 | 4.140 | 4.140 |
| Enjoyment | #803 | 3.789 | 3.789 |
| Artwork | #914 | 4.000 | 4.000 |
| Audio | #1063 | 3.509 | 3.509 |
| Narrative | #3270 | 2.474 | 2.474 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Farmer running around in an infinite loop
(Optional) Please credit all assets you've used
Various audio from freesound.org
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Comments
Cool game! Fun take on Loop-theme! Having some more stuff happening throughout would make it even more interesting. Some rocks popping back f.ex so i have to use my pickaxe again.
Really cute game, nice job! Would be cool to have ways to control your speed and go faster, as some "empty" loops would slow down the gameplay a bit, but good work overall! I have been reading your comments and the ideas you have and I do think some of those could have improved the overall gameplay a lot, but yeah in a jam there's not much time for a lot of stuff.
Amazing game! The artwork was great and the gameplay was super fun as well! I had a lot of fun playing it!
Pretty cute! Filling the entire thing with victorybloom was quite satisfying. I like the game loop here, it could be developed further to include actual resource management like you had in your original scope. Then you could have plants that require water more frequently than one full loop around the field takes, and then sprinklers etc. Pretty polished for what it is, congrats!
(Result of filling the entire thing with victorybloom)
genius
Bravo, very enjoyable
creative and well made game
Quite a nice idea that allows for a bit more complex management than many of the more intensive looping games I've played. The flow state was very nice and I felt the intuition of the objective was pretty straightforward. I did feel there needed to be a bit more push and pull, or at least something to let me know if I'm not reaching my maximum potential of output. I felt the pickaxe was also underdeveloped as it seemed way more worthwhile to just wait for spots to clear up - accidentally using it wasn't much fun. Very polished otherwise.
You guys seem to have a love for gardening with this too.
My original over-scoped design had more uses for the pick axe— like replenishing rocks that spawn in a quarry and provide a source of stone/metal resources (also my original designs called for resource types and crafting, you can see why I say "over-scoped")!
"You guys", heh I am a solo jammer— all art, code, and music is by yours truly! 😁 Maybe if I had a team, there would have been time for all my bigger plans and ideas!
its cute cute cute!!
Really fun and relaxing vibe!! I liked the whole looping around the planet and planting crops. I wish we had more upgrades instead of only crops, but it was enjoyable!!
really cool! i had a lot of fun.
Reviewed on Stream: https://www.youtube.com/live/qmE3TfBP5F0?t=3214s
Thanks for the review! You were right on the money with idle mechanics and speed ups! The stretch goals I wish I got to were going to be spirnklers for auto watering, and a horse to move faster around the planet!