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(+1)

Thanks for playing. That was our goal. Personally, during the development when I try making 10-12 combo for testing and if I missed something I had raged quite a few times and then all I did was throw those contracts in the furnace to calm myself down. haha. What was your biggest combo? Were the machines any helpful to your playstyle?

(+1)

I think the highest I risked going for was 10? The machines were nice at the beginning to squeeze a little extra score out of five-point contracts, but I think they broke when I upgraded them too much: the timers didn’t start ticking when I put papers in them, so they just got stuck.

(+1)

Yeah I have tried for 16. Machine do get buggy at times but I guess it's fine.  The higher combo the more grace time you get.