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(+4)

Perfect marks from me, this is such a sick idea and it’s so well implemented! Using specific points to keep track of the loop is such a clever implementation of the idea, and encouraging you to go for the biggest loops possible really fits well with the cult theme, promising more than you have to give until you’ve run out of time in the hope of a little bit more score. Trying to sign ten papers to get a huge multiplier on a 50-point contract and then screwing up at the last second genuinely made me panic a few times and scramble to make up for all that lost time.

Two days to make this is absurd, I’m beyond impressed. I’d play the hell out of a full version!

(+1)

Thanks for playing. That was our goal. Personally, during the development when I try making 10-12 combo for testing and if I missed something I had raged quite a few times and then all I did was throw those contracts in the furnace to calm myself down. haha. What was your biggest combo? Were the machines any helpful to your playstyle?

(+1)

I think the highest I risked going for was 10? The machines were nice at the beginning to squeeze a little extra score out of five-point contracts, but I think they broke when I upgraded them too much: the timers didn’t start ticking when I put papers in them, so they just got stuck.

(+1)

Yeah I have tried for 16. Machine do get buggy at times but I guess it's fine.  The higher combo the more grace time you get.