I played a good solid 5 mins without even realising, sweet lil game, lots of fun, I'll be back for more!
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Idle Racing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #725 | 3.828 | 3.828 |
| Artwork | #2273 | 3.505 | 3.505 |
| Audio | #2311 | 3.146 | 3.146 |
| Creativity | #2552 | 3.599 | 3.599 |
| Narrative | #5258 | 2.073 | 2.073 |
Ranked from 424 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Racing track is loop, cars go brrrrrrrrrr. Also Idle/Incemental game which is kinda a loop.
(Optional) Please credit all assets you've used
https://edusilvart.itch.io/sprite-stack-cars
https://kenney.nl/assets/racing-pack
https://kenney.nl/assets/ui-pack-pixel-adventure
Various Sounds from: freesound.org
(Optional) What would you like to be called if GMTK features your game?
Lord
Comments
Well. This one won the jam for me. I played for an hour already. The only thing missing for me was a max-out button to spend all the trophies on maxing out the upgrades. After the prestige, doing it all over again became quite a tedious task. Other than that, amazing game.
I got addicted in the first 5 seconds. My only complaints are the menu that overlaps the game and the cars constantly colliding with the walls. It would have been so satisfying to have something like drifting
for some ungodly reason I actually beat the entire game, I literally have no idea why
I absolutely loved watching the cars circle the track—each loop feels satisfying and makes the idle mechanics resonate in a unique way :)
I'm a big fan of clickers/idle games, so this game peaked my interest. I think I spent about 40 minutes to an hour while setting up our games' store page. Pretty good, although I hit a wall and stopped shortly after.
Cool twist to an idle game that the clicking makes them faster instead of getting more currency.
Numbers go up, car go brrrr, game is fun. Very clean in general, and has sounds that don't get annoying when you spam buttons. The background music is a little repetitive, but not annoying.
Most of my critiques revolve around visibility of information. I feel like in idle / incremental games, information is king:
- During the early game, I was really wishing for a way to see the boost meter while not in the car view. Obviously, this was solved later on, but perhaps this should be a default feature, not an unlock. Maybe the upgrade permanently activates the boost, but allows you to OVERBOOST into a purple bar instead of green.
- I was sleeping on Acceleration for a long time, because it wasn't clear HOW MUCH faster cars would accelerate, plus it came with an active downside of increased fuel consumption. In an incremental game, I really do not want the numbers to go DOWN! Number only go up. Always up. Brrrrrrrrrrt. Just remove the fuel consumption increase, honestly. It's realistic, but it feels bad. I wouldn't have realized it was missing if it had never existed!
- Until mid game when I unlocked the Boost upgrade, I had no idea what Boost actually did. I was wondering if it makes cars go... faster? Run out of gas faster? Accelerate faster? I ignored boost upgrades for a lot of early game because of this, because the impact wasn't obvious.
- I would love to see a preview of what the next major upgrades do, like the prestige and boost upgrades. It feels a little weird to fork over $50,000 for ???. Usually I was buying those things last, just to presumably get more car unlocks available. But I might have prioritized them if I knew they unlocked entirely new, very powerful features!
- Visibility on the base trophies a car earns. I'm pretty sure these were different? There's a bunch of multipliers in different places like each finish line and individual car multipliers, but it was hard to tell which car to prioritize without any stats on the proportion of income from each car, or a way to figure it out myself. The little popups when crossing lines were way too small/quick to rely on here.
- Holding shift to buy a stack of upgrades is great, but show me the price of the full stack I'm about to buy! I'd rather not be able to buy any of the stack at all but know its cost (that I can't afford), rather than buy half a stack that it turns out I can't afford all of. You can always purchase individual upgrades if you want to go as far as possible, given that you can see the full stack isn't in your price range.
And finally, the only feedback not related to information visibility--give a final upgrade to WIN! I need to feel a sense of closure after clicking so many buttons :)
Overall, great game! I don't take the time to give detailed feedback unless the game is cool, so great work!
Really liked it! The only real downside I could think of is that the window to upgrade the car covers the track early on in the game which seems a bit odd




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