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Blink Industries

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A member registered 58 days ago · View creator page →

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That was really fun! It reminds me of the stories of all the people automating their work with ChatGPT. I'd love to see more of it. Where the player automates everything, even aspects of their life, and then it becomes a dystopian world where you don't get to do anything because everything is delegated. Probably too dark, but a nice twist in the end nonetheless haha.

How do you make Snake interesting again? Slap an upgrade system and an innovative fighting mechanic. Well done, I really enjoyed this!

Thank you, yes, you are right with pretty much everything. The camera needs work, and the UI should tell you what you have purchased. The game is quite long; a round of Monopoly could take a few hours. But a "Skip AI turn" button, as suggested by many here, would make things faster. Thank you for playing :)

The best part for me is when he says: "It's Mobin time!"

Hey, another monopoly-like game! Really well executed, the artsytle is great and I love the pace. I hope you'll like mine too (although slower pace hehe)!

This game became so chaotic so quickly! I only managed to reach a score of 7; after that, it's impossible. But I had so much fun trying to avoid all the cars haha. Nice one!

Love the art style. Also, it reminded me of pokemon ranger for DS!

This game is absolutely gorgeous, and I loved the flight mechanic. I think I found a little issue with the WebGL, where after a while it started lagging until it stopped working completely. I'd love to see a more complete version of this, maybe focused more on exploration. Great job!

Loved the art style on this one. I would love to see more levels and a few challenges thrown here and there. Great job!

That car was going really fast for a moment. Gotta love a good incremental game. Nice work.

Great idea and very well executed, love the art and music. It's all so cosy. Great job!

I reached the space too quickly. I need MORE!

That was... a rollercoaster of emotions haha

I can see this becoming a real thing. I had mixed feelings, beating up toddlers and having a lot of fun... Why are you making me do this? Great job haha

Really charming concept with a strong 80s vibe! Impressive work for a first game, especially in just 4 days. Great job :)

I've seen a lot of rewind time mechanics in this jam, but this one in particular works really well. I think I encountered a bug where a clone passed through a door without opening it, so I had to use my lockpick, but it was at the end of the game, so I didn't need it anymore haha. Please check out our game; it has a similar vibe. Thank you!

What an incredible job!  This game looks and feels amazing. Congrats

I've seen this during the GMTK streaming, and it's great. I think there is a design challenge there, where ultimately, to go to the high score, I could position myself in a queue and then take a turn to shoot the previous iterations of myself. That way, it's almost guaranteed to win. A solution for this would be to ensure that you are always moving. Maybe, in some future levels, to introduce random enemies that force you to take a different path. Overall, great job. I'm sure this will get featured with the winners.

I've worked on a "Monopoly meets Tower Defence" game called Venture Forth, and I would appreciate your input. It's definitely a slower paced game than this, though haha. Thank you!

I don't think I knew what I was doing, but when I press play and the number goes up, is a great feeling. Maybe it needs a slower intro for less math savvy like me haha

Why is this sooo hard hahaha! The new Flappy Bird is here. Love Larry's design <3

Really creative! I found it hard at times, but not impossible.

The fact that I could make the other characters jump too made me chuckle. Well done!

Well. This one won the jam for me. I played for an hour already. The only thing missing for me was a max-out button to spend all the trophies on maxing out the upgrades. After the prestige, doing it all over again became quite a tedious task. Other than that, amazing game.

Oh, this is so creative. The idea is fun, but probably a bit stressful in the end, haha. 

Incredible work! The theme interpretation is a bit stretched, but hey, it works. As others pointed out, the WebGL version is a bit laggy. But after a few playthroughs, it worked well. 

Oh, this is so nice, very simple, but it just works! Great job!

This feels so good to play. Loved the music, spent so much time making combinations. I picture the full game having so many pedals and music genres. Loved it!

LOVED IT! The gameplay is really well done, and it's soo fun when you have a lot of Agent Smiths on the screen. My only feedback is that it'd be great to find an interesting mechanic for the Agents that you save from their own death. If you kill the enemy that had killed you, before it actually kills you (if it makes sense). Not sure what that mechanic would be, but I'd love to self my past safe.

Haha, the way you drift and then you regain insane speed is so much fun! Loved yeeting passengers out of the bus.

Oh noo, Goldyyyy, I didn't mean to hurt you! Really clever, I hoped there were more levels to play. Well done!

The idea is interesting, but I found myself confused at times about what to do. Maybe a slower introduction to game mechanics, starting with just one potion and then unlocking the opportunity to do more, would help the players orient themselves. There's potential :)

3d Hotline Miami with a time loop? I'm sold

Really clever puzzle game. Some levels had me stop and think for a while. It fits the theme so well. Great job!

Although this is not my genre of games, I really enjoyed the spin on the formula. The time loop gave it a whole new dimension. Also, I loved that I could see the ghosts, so I could improve my run. Really nice!

This one is a winner! Really enjoyed the idea, I spent quite some time playing it, and I can see how it can evolve in the future.  I encourage the developer to think about a full release. Great job!

This game is too real haha! Well done :)

Interesting, fun little concept. I would love to see many more levels like this!

This one is really fun. I liked that some roads could easily reconnect, so you could drop off a person to go and take another one. But there was one road that I missed, and I had to go all around the map just for the last character.  Overall, really nice experience. Good job!

Ah, I really enjoyed it! It took me a little time to understand at first, but I managed to find the key and perform the double jump. I also like that the disconnection feels like returning to the main menu and losing all progress, when in fact it is a tool to advance. Very clever! As others mentioned, the mouse sensitivity was set a bit too high, and for some reason, I couldn't activate full-screen mode, so I was stuck with a relatively small view. But those are easy issues to resolve. Great job! :)