That was really fun! It reminds me of the stories of all the people automating their work with ChatGPT. I'd love to see more of it. Where the player automates everything, even aspects of their life, and then it becomes a dystopian world where you don't get to do anything because everything is delegated. Probably too dark, but a nice twist in the end nonetheless haha.
Blink Industries
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Thank you, yes, you are right with pretty much everything. The camera needs work, and the UI should tell you what you have purchased. The game is quite long; a round of Monopoly could take a few hours. But a "Skip AI turn" button, as suggested by many here, would make things faster. Thank you for playing :)
I've seen a lot of rewind time mechanics in this jam, but this one in particular works really well. I think I encountered a bug where a clone passed through a door without opening it, so I had to use my lockpick, but it was at the end of the game, so I didn't need it anymore haha. Please check out our game; it has a similar vibe. Thank you!
I've seen this during the GMTK streaming, and it's great. I think there is a design challenge there, where ultimately, to go to the high score, I could position myself in a queue and then take a turn to shoot the previous iterations of myself. That way, it's almost guaranteed to win. A solution for this would be to ensure that you are always moving. Maybe, in some future levels, to introduce random enemies that force you to take a different path. Overall, great job. I'm sure this will get featured with the winners.
I've worked on a "Monopoly meets Tower Defence" game called Venture Forth, and I would appreciate your input. It's definitely a slower paced game than this, though haha. Thank you!
LOVED IT! The gameplay is really well done, and it's soo fun when you have a lot of Agent Smiths on the screen. My only feedback is that it'd be great to find an interesting mechanic for the Agents that you save from their own death. If you kill the enemy that had killed you, before it actually kills you (if it makes sense). Not sure what that mechanic would be, but I'd love to self my past safe.
Ah, I really enjoyed it! It took me a little time to understand at first, but I managed to find the key and perform the double jump. I also like that the disconnection feels like returning to the main menu and losing all progress, when in fact it is a tool to advance. Very clever! As others mentioned, the mouse sensitivity was set a bit too high, and for some reason, I couldn't activate full-screen mode, so I was stuck with a relatively small view. But those are easy issues to resolve. Great job! :)