Really nice take on the clicker gameplay ! It's really chill, loved the mood.
Can you tell me how do you detect code side if a loop is in a pike, really curious about it?
glad you liked it!
Our programmers did it all with 2D colliders - and 2D rigidbodies, limiting the rotation of the 3D rings. There are 2D colliders on the left and right side of a ring and a trigger collider in the middle. This enables the rings to slide onto the colliders of the pikes and then the trigger triggers the timer/scoring!