Thanks. Played it some... It isn't bad so far but I'm not terribly far into it.
Some people won't like the art style... Like Ni No Kuni but retro... though the music is a bit repetitive and grating.
Also just a warning there are almost no tutorials.
Mechanically there are a couple of other issues. The targeting system is terrible. Functional... but terrible. When you are within a certain distance looking at something you get a highlight of where it is... but this is for both allies and enemies and it is all based on movement. Forcing you to be constantly be aware of your formation and try to wiggle just enough to make the target stick. This isn't bad in itself except this is also an issue if you are trying to flank and even sometimes standing side by side. So yeah... not the best.
Also there are no indications of ranges except for movement. Attack range? Spell range? (Yes the spell says but what does it mean?). One easy solution solves both this and the former entry... but of course it's coding so is anything easy? Anyway... adding a cursor (functioning like movement but not moving the character) to combat.
Also the menus are cumbersome and not intuitive to use and they are too sensitive for analog sticks. Still kudos on getting controllers to work with the game!
Still its a decent game so far if a bit easy, (did die once but that was before I figured out the core of flanking.
Still cute so far and I'm only like an hour in, there looks to be more mechanics I haven't found yet.