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I have a Hookshot and Lantern working, but when switching from lantern to hook shot after using the lantern, the hookshot no longer works until leaving area, any ideas?

I am using your light plugin too.

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Hi, thanks for reporting this, it does seem to be a bug with the plugin as the lantern tool does not properly get unequipped. You should be able to fix it by finding the function "CGMZ_DT_LanternTool.prototype.unequip" around line number 1510 and adding this line of code to it:

$cgmzTemp.stopUsingDungeonTool();

I will do some further testing and put an update out soon with this fix if it looks like it doesn't impact anything else.

That fixed it for me, and that was the only issue I have encountered so far. Thanks for getting back to me.

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No problem, I am glad you were able to get it working 😁

Yes me too, I was also wondering, have you seen the switch hook in zelda oracle of ages? its a hookshot that switches an object and link, for puzzles, you think this could be achieved with your setup? Sry for taking this to the itch comments, probably should find your discord lol

Hmm, probably not as the hookshot is meant to bring the player to the object, not swap their locations.

I was thinking if the player location could be or is stored when the hook hits, it could be passed to the object and  used to move the event, and let player jump over as usual. I'm guessing it might take some code edits though.

Well yes since my plugins are not obfuscated you can edit the code to do that 😅 however by default it is not possible just by changing plugin parameters around.

If you don't mind it then,  I'll see what I can come up with and share my results with you haha Maybe give you a new feature lol

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One thing I would recommend if you are going to modify my plugins is to code any of your changes as a separate plugin, that way if this plugin updates you will not lose any of your changes.