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Casper Gaming

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A member registered Sep 14, 2020 · View creator page →

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Hi all, I hope you like the update 😁!

Do you have any ideas for ways to keep improving the plugin? Let me know in the comments below, I add all suggestions to my to-do list.

If you would like to see how to use the new parameters, you can preview them on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Fast_Travel

(1 edit)

Hi, make sure you set the Icon Width and Height in your plugin command.

If that is not the issue, please post your plugin command and I can look for other possible issues.

Hi, it uses webm, which I believe is the only video file type the MZ (editor) supports for things like selecting the file from the editor UI. I do have [CGMZ] File Types (https://casper-gaming.itch.io/cgmz-file-types) to allow you to use mp4 videos too, but it is a bit of a hacky workaround, imo it is easier to just use webm / convert to webm if possible.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments, I add all suggestions to my to-do list.

Hi, not currently, the only thing you can start selected is the category. I can add this to a future update. Thanks for the suggestion

Hi, you can follow the below list of instructions if you are confused to create a simple godray on the map:

  1. Double click on the map in event mode to create a new event
  2. Add a new event command to your event's instruction list. On page 3, under "Advanced" select "Plugin Command"
  3. Click to select CGMZ_PixiFilters from the list of plugins, and then for the command select "Create Godray Filter"
  4. For the Filter ID parameter, type in "myGodray"  (any id is ok it just has to be unique)
  5. For the Settings, click to see the settings and then click ok to accept the defaults for all of them
  6. For Targeting Options, click to see the settings and then click ok to accept the defaults for all of them
  7. Click OK to finish adding the plugin command to your event
  8. Save your project, then start a playtest and interact with your event, you should see the filter

All filter types use a similar process. If you want to create a Noise filter, select the Create Noise Filter plugin command and go through the above steps with that filter.

Feel free to adjust any of the settings or targeting options to your desire, for example, if you want it to affect the Battle as well, in the Targeting Options, point and click to Scene_Battle in a new line so it shows both Scene_Map and Scene_Battle in the list.

Hi, you can use the Remove Filter plugin command to remove the filter.

MZ can do both the new effekseer and old mv style animations, you can select the mv style animation by right clicking on the animation in the database and selecting "create mv compatible data"

Hi, if your animations are the old MV animation style, then yes because those are just images, you should be able to set those images to preload the same way you would with any other image.

If your animations are Effekseer then I do not think so as those are 3d models, though you could probably preload the texture images the entire thing would not be preloaded. I can look into allowing preloading of those in a future update.

(1 edit)

Hi, if you are looking at the plugin parameters, those are just preset settings (for example, if you want the same Godray to appear across multiple towns in your game, you can create a preset in the parameters to make sure it is consistent everywhere you use it, and then if you want to change it later you only need to change it in the parameters once instead of everywhere it is used across your events).

To actually use a filter, you need to use the Plugin Command Create Godray Filter, etc. There is one plugin command for create / edit each filter type, and there is one plugin command to remove a filter which can remove any filter type.

If you are just using a one-off filter (you won't re-use its settings elsewhere), you can set up its properties directly in the plugin command. If using your preset from the plugin parameters, you can type in the preset id and it will use those settings instead.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

(2 edits)

Hi, it turns pictures shown through the Show Picture event command into clickable sprites that can run any JS/common event you want, so you could show pictures to make a totally custom options and save screen, you are only limited by your js/eventing ability.

I do have separate plugins for modifying the Options and Save screens:

[CGMZ] Options: https://casper-gaming.itch.io/cgmz-options

[CGMZ] Save File: https://casper-gaming.itch.io/cgmz-save-file

Hi all, I hope you like the update 😁!

Do you have any ideas for more ways to improve the plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, I only have plans to add the Pixi Filters that are seen here: https://pixijs.io/filters/examples/

Hi, yes you can target the Message Window with it so you could show a scrolling background on your messages, though it does not allow you to change it later during gameplay. I can add that feature to a future release, or possibly to [CGMZ] Message System as I think it might fit there with my other options for those windows such as tone / windowskin changing. My plugins are not obfuscated so you could also modify it to do that yourself if you are able to write JS.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, yes they do, you can choose which scenes are affected when you create your filter.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving the plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

It should be, no one has reported any incompatibilities so far

(1 edit)

The encyclopedia is a bit different because each category can have its own background image so it takes over management of showing the background from [CGMZ] Scene Backgrounds, you can set them up in the Category Backgrounds parameter under the Encyclopedia Scene Options category of parameters, you need to tell it your category id and your [CGMZ] Scene Backgrounds preset id, then it will use that preset for that category.

If you want to find out which plugin(s) are causing problems, you can try turning your other plugins on one by one until you start receiving the errors again, then you will know the last one your turned on is causing a conflict. It could be multiple if you are using a lot of plugins. If you can let me know which plugins cause a conflict I can maybe look into them, though if they are VisuStella they will be obfuscated which makes it difficult to see what is going on.

Ok, if you want to show pictures of what you have it might be easier to help, it is a bit difficult to know what you have that is wrong without seeing it. You can attach images here or if it is easier you can come into my Discord and I can help there

Hi, are you using any non-CGMZ plugins? If so could you try turning them off and see if it starts to work? For the VisuStella weather, it might just be that this plugin adds weather to scenes that don't normally have weather, and custom weather plugins sometimes don't take that into consideration when they make their plugin.

Hi, subcategories should work for custom entries as well, the same way they do for main entries. Make sure for the ids that you are putting the numerical id.

I am glad you found it useful 😁

Hi all, I hope you like the new icons 😁!

What icons do you think this pack is still missing? Let me know in the comments below, and your icon ideas might be added next.

I am glad you like the plugin 😁

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving the plugin? Let me know in the comments below, I add all suggestions to my to-do list.

If you would like to preview the new video parameters, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Professions

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you would like to see the new parameters added and how to use them, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Conditional_Choices

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, you could make a command in the title command window that opens a website with [CGMZ] Title Command Window: https://casper-gaming.itch.io/cgmz-title-command-window

Hi all, I hope you like the update 😁!

If you would like to see the new parameters added, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Conditional_Drops

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list

Hi all, I hope you like the update 😁!

If you would like to see the parameter changes, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Scan

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, thanks for your suggestions, I will add them to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

If you'd like to preview the newly added parameters, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Item_Popup

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

If you would like to preview the new parameters, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Splash_Screen

Hi, yes you can recolor and edit them

I am not sure what the actions menu is, are you using some other battle plugins as well? You could try this instead, I guess it might be more compatible if another plugin customizes what the fight command does:

this.commandFight();
this.commandItem();

You cannot keep it on the party command menu because battle needs to know which actor is using the item as part of their turn, and there is no actor set on the party command window. If you want some mechanic where no actor uses the item for their turn, but it still gets used somehow, you would need some plugin for that as this plugin doesn't add its own mechanics it just allows you to run JS from the battle command windows.

I am glad you were able to get the formation working. For the item, you could try the JS:

this.selectNextCommand();
this.commandItem();

Basically, this will act as if you had hit Fight and then selected Item for your first actor.