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Casper Gaming

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A member registered Sep 14, 2020 · View creator page →

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Recent community posts

Hi all, I hope you like the update 😁!

If you would like to see more information, you can preview the new plugin command on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Exit_To_Desktop

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you'd like to preview any new parameter changes, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Screenshots

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, I could probably make it check a state on the user pretty easily, but target would be much more involved. Currently it checks if the skill can be used before the skill is selected. Adding conditions for targets would need to check after the skill is selected, which is not implemented by this plugin yet.

I can add it to my to-do list though, thanks for the suggestions.

Hi all, I hope you like the update 😁!

If you'd like to see how to use the new parameters, information has been added to the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Footsteps

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you would like to see how to use this new feature, you can see the new parameters on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Controls_Window

Do you have any ideas to keep improving this plugin? Let me know in the comments below. I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, do you have Hide Battlebacks set to true for your video animated battle back parameters?

Hi all, I hope you like the update 😁!

If you'd like to see how to use the new parameter, you can preview it on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Menu_Command_Window

Do you have any ideas to keep improving this plugin? Let me know in the comments below. I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have anything else you'd like to reveal in a scan? Let me know in the comments below, I add all suggestions to my to-do list.

If you'd like to see how to use the new parameters, you can preview them on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Scan

(1 edit)

Hi, yes you can use it, the full terms can be found on my website: https://www.caspergaming.com/terms-of-use/

Basically you just need to credit Casper Gaming and Fauster (the artist for this set). It should also come with a text file in the download that has this info too.

Hi all, I hope you like the update 😁!

Do you have any other data you'd like to reset automatically when starting a New Game Plus? Let me know in the comments below, I add all suggestions to my to-do list.

(3 edits)

Hi, Page Up and Page Down are default RPG Maker controls to move through an entire page in a selectable list. Do you have to have those be the scroll keys? I can disable those from working in the encyclopedia scene, but it might be odd for players who are used to controlling the windows that way in other scenes.

If you want to disable Page Up and Page Down from scrolling the list window, you can add the js to the bottom of the plugin file (basically it makes those keys do nothing when pressed):

CGMZ_Window_EncyclopediaList.prototype.cursorPagedown = function() {
};
CGMZ_Window_EncyclopediaList.prototype.cursorPageup = function() {
};

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

If you would like to see the parameter changes and how to use the new parameters, you can preview them on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Daily_Rewards

Yes, it should work on mobile

Hi all, I hope you like the update 😁!

Do you have any more ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

If you'd like to see how to use the new parameter, you can preview it on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Professions

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

If you'd like to see what has changed with this update, you can preview the new parameters on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Encyclopedia

Hi all, I hope you like the update 😁!

Do you have any more ideas for hooks you'd like to see added? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you'd like to preview the newly added parameters, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Gamepad_Detected

Do you have any more ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Thank you 😊

Thank you 😊I hope the maps are useful in your game

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments, I add all suggestions to my to-do list.

Hi, you can join my discord through the following link: https://discord.gg/Gbx7JXP

Hi all, I hope you like the update 😁!

If you would like to see what has changed in the parameters, you can preview each parameter on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Map_Upgrade

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list!

I am glad you got it working 😁the scene needs to be prepared, those arguments are for the "permanently change map music" "stop after scene exit" and "scene background" settings

Yes you should be able to use js

SceneManager.push(CGMZ_Scene_Jukebox);
SceneManager.prepareNextScene(false, true, "");

Hi, yes you should be able to do both of those things

Hi, right now it is only an escape mechanic. I can expand it to skills in a future update, thanks for the suggestion.

HI all, I hope you like the update 😁!

If you'd like to see the new parameters, you can preview them on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Splash_Screen

Hi, I am replying back to let you know this should be fixed in the latest version. Thanks for reporting the bug 😁

Hi, yes it should work, probably in some refactor the window hide call got removed, I can add it back.

(1 edit)

There is a compatibility issue between this plugin and [CGMZ] Text Codes Everywhere? The random list text code seems to work for me in my test project with both plugins enabled. Or do you mean with phileas' plugin?

Hi, I am not entirely sure on the MV codebase any longer but I believe you should be able to add

CGMV_Window_EncyclopediaCategory.prototype.maxCols = function() {
    return 5;
};

to change how many appear on one line.

Getting the image to display above the text is not going to be as straightforward because there is some loading time for images, so when it draws the text it does not actually know how tall the image is to automatically leave that much space for the image. If all your images are the same height, you could change the y values of the text / image.

Hi all, I hope you like the update 😁!

Do you have any other areas you'd like to disable touch UI in individually? Let me know and I can add it as an option to a future update. I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you'd like to see the new parameters added, you can preview them on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Enemy_Upgrade

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

I am planning to add event spawning next, with this update laying the foundation for changing an event to a clone and persisting through save and reload or map change. Do you have any other ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

If you'd like to see how to use the new plugin command, you can preview it on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Event_Clone

Hi all, I hope you like the update 😁!

In case you'd like to preview the parameter changes, you can do so on the wiki page: https://caspergaming.miraheze.org/wiki/CGMZ_Mailbox

Do you have any more ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

(1 edit)

HI all, I hope you like the update 😁!

If you'd like to preview the new parameters, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Game_End_Window

Do you have any ideas to keep improving this plugin? Let me know in the comments below! I add all suggestions to my to-do list.

Hi all, I hope you like the new update 😁!

I came across these while looking through hard-coded parts of the RPG Maker MZ engine, and thought people might find it useful to be able to change them.

If you'd like to read more about the new parameters added, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Infinite_Colors

To make recipes different colors in the list window by craftable status, you can change CGMZ_Window_RecipeList.prototype.drawItem. Check the item.canCraft() and add a text code to the start of the drawn string if it can/cannot craft.

Switching category while inside the recipe list would be difficult.

You could also add a font size text code before it draws the ingredients in CGMZ_Window_RecipeDisplay.prototype.drawRecipeItems, though this function is re-used for all item types (ingredients, products, fail products, hq products, tools)

Hi all, I hope you like the plugin 😁!

If you would like to see any of the new parameters or how to use them, you can preview them on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Equip_Command_Window