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Casper Gaming

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A member registered Sep 14, 2020 · View creator page →

Creator of

Recent community posts

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you would like to preview all of the new things added, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Crafting

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, this does not add that.

Hi all, I hope you like the update.

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you would like to see more info about the new parameters, you can preview them on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Quality_Of_Life

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, I am not sure if you mean the map itself or the tileset used?

The tileset is a default tileset from RPG Maker MZ, you will need to own a copy of RPG Maker MZ to use it.

If you just mean the map (arrangement of the tiles), yes you can use it in a commercial game, you just need to credit Casper Gaming.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you would like to preview the new parameters added with this update, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Battle_Weather

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

No problem, I am glad you got it working 😁

(1 edit)

Hi, the symbol is how the plugin tells the commands apart internally, it sounds like you may have multiple entries with no symbol and it is getting confused between them.

The built-in symbols are there for convenience so you can easily re-create the default commands.

Your custom commands should still have symbols, but they can be whatever you want, they just need to be unique.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you'd like to preview the new parameters and how to use them, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Common_Events_Everywhere

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you'd like to preview the new parameters added for this update, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_GameOver

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

This is not possible

Hi, you can set the option "Instant Crafting" to true in the plugin parameters and crafts will complete right away

Hi all, I hope you like the update!

If you would like to see more info about the picture parameters that were added, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Title_Command_Window

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list!

(1 edit)

Hi, it removes the annotations of all plugins in the folder, if your terms state that users cannot do that for your plugins it would most likely break your terms if someone used it on your plugins.

Any plugin someone does not want to use the tool on could be moved outside of the plugins folder temporarily, then moved back after the tool is done running.

If you have mandatory text that must be included in the file but still want your users to be able to use this tool, you could put it in a non-annotation comment.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you'd like to preview the new parameters or plugin commands, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Quest_System

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you'd like to see the new parameters added with this update, you can preview them on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Hidden_Objects

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Oh ok, so it starts on cooldown at the start of battle? I could add that pretty easily, thanks for the suggestion

Hi all, I hope you like the update 😁!

If you would like to see how to use the new parameter, you can find more info on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Fallback

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, I believe you mean something like the user selects a skill, then turn 1 does nothing and they are prevented from acting turn 2 and on turn 2 they unleash the attack? I think that is something different than a cooldown, but it could be a neat idea for its own mechanic in the future.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you'd like to preview the new plugin commands, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Plugin_Commands#Change_Weather_Power

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, thanks for the comment, I am glad you like the plugin 😁

HI all, I hope you like the update 😁!

If you would like to preview the newly added plugin parameters, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Press_Start

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, this plugin currently only allows skills and items to change the music as part of their effect. I think you could event changing the music after number of rounds or enemy health, but I can look at adding things like automatic music transitions with conditions in a future update

Hi, eventually I would like to have a map pack for just about everything. The next map pack will be a housing interior pack. After that is done I will run another poll on my patreon, if you would like to vote you can join the patreon and get notified when the next poll is available. Free tier patrons are able to vote in all my polls except the plugin ones.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you would like to preview the new parameters added, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Patch

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, you could comment out the function Window_SavefileList.prototype.isEnabled if you wanted the player to be able to save over multiple files

Hi all, I hope you like the update 😁!

This should greatly simplify using this plugin. If you'd like to see new parameters and any changed defaults, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Infinite_Balloons

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you'd like to see how to set up new parameters added with this update, you can preview them on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Fast_Travel

Do you have any more ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know your suggestion in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

If you'd like to preview the new plugin commands added with this update, you can do so on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Light_Effects

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, I am not sure I understand the problem, would you be able to show a screenshot of what you mean?

(2 edits)

Hi, I am glad you got it working. From reading your comments, I think you might be confused on growth states... the gathering node is harvestable when it is in a growth stage with its "mature" flag set to true. You can also turn its growth stage "expired" flag to true, which controls which items are received when harvested.

This is meant to emulate a crop that is harvestable when fully grown and after it dies, for example if you wanted a Berry Bush gathering node to give Berries when the bush is fully grown and healthy, but if the player waits too long and the bush dies (and changes to a growth stage that is set to expired) they could instead get Moldy Berry or some other waste product.