Hi, I believe it should work if you put "Escape" (case sensitive) instead of "ESC", but it might get confused with the menu depending on which code gets called first. If you have pictures that require hitting escape up, I would recommend to disable the menu when the picture gets its escape attachment and re-enable the menu when the picture is erased in your common event. You can enable/disable the main menu via Event Command (Page 3 -> System Settings -> Change Menu Access)
Casper Gaming
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Hi, yes you can do that through script call, although it is a bit complicated. You can use the following code, only needing to change the variable id at the top to whatever variable you want to use:
const variableId = 1; // only change this line to your variable id you want
// do not change anything below
const oldDay = Math.floor($cgmzTemp.calculateDNSTotalFrames() / $cgmzTemp.getDNSFramesPerDay());
$cgmz._addedDNSFrames += $gameVariables.value(variableId);
const newDay = Math.floor($cgmzTemp.calculateDNSTotalFrames() / $cgmzTemp.getDNSFramesPerDay());
if(newDay !== oldDay && newDay - oldDay > 0) {
for(let i = 0; i < newDay - oldDay; i++) {
$cgmz.increaseDNSDay();
}
}
Hi, this plugin only allows you to add commands to the main menu. I can't really tell what your pictures are showing because they are so heavily cropped, but some of them don't look like the main menu to me? Are you using another plugin to modify the main menu already? If so, that plugin would probably include options to change window size or position. However, if not I do have [CGMZ] Menu Customizer which allows you to edit the main menu windows: https://casper-gaming.itch.io/cgmz-menu-customizer
Hi, thank you for your suggestions ❤️
The problem I ran into with the Variables is that for things like per-actor stats would start requiring a ton of variables to be set up as it would be 1 per actor per stat, and the enemies killed would be 1 per enemy, so I kind of scrapped the idea. You can use the plugin command or script calls to get the data into a variable when needed, if you need the value again you will have to keep using the script call or plugin command.
Looking at the documentation available, I see not all of them have script calls listed, you can get the enemies slain using the script:
$cgmz.calculateTotalExtraStat("individualEnemiesKilled")and you can get the total death count using the script:
$cgmz.calculateTotalExtraStat("PAtimesDied")Hi, all of my plugins require [CGMZ] Core to be installed above them in the plugin manager: https://www.caspergaming.com/plugins/cgmz/core/
Hi, if you get an error you should always show a screenshot of it in the dev tools console with line numbers and the full trace so I can look into it.
However, if you are not seeing anything, most likely you have not set up any Display Info in your Category parameter. This is how it knows what to display in your category, so if it is blank you will see nothing.
Hi all, I hope you like the new icons 😁!
What icons do you think this pack is still missing? Let me know in the comments below, and your icon ideas might be added next. I add all suggestions to my to-do list.
If you would like to vote on the next icon theme, it is decided by poll over on my Patreon. Voting in the poll is available to free tier patrons, but I do appreciate any financial support as it helps me continue to release more awesome stuff for the community.
I am glad you got it working and find it easy to use 😁
I do have plans to integrate it with [CGMZ] Event Clone once I add event spawning in that plugin so you can plant things anywhere, instead of only at locations where events are placed right now (I guess technically you could event moving an event to a different location to achieve a similar result already), but even with that integration the planting would still just need the 1 simple plugin command and that is it.
I am working on a demo and hope to have a simple demo up tonight, nothing too in-depth but should be enough for people to copy from going forward.
Hi, I am not able to reproduce this issue myself. I have a map set to display, and I made an event with an image from the tileset B (and C/D). There is no crash and the tileset image for the event loads fine for me.
If you are able, can you try ruling out any plugin conflicts? Also, can you check to make sure your map has a tileset that has not been deleted from the database?














































































































































































































































