Hi all, I hope you like the update 😁!
Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.
Hi, the plugin rumbles the controller. Another word for rumble you might have heard is haptic feedback. You know how when you are playing a game with a controller, and the controller shakes, rumbles, or vibrates sometimes? That is what this plugin does.
Here is a YouTube video if you would like to see the rumble feature in action on some controllers, the effect depends a bit on what technology is inside the controller the player has:
A positional rumble allows you to select a x/y coordinates on the map to simulate a location where the rumble is coming from. The plugin will reduce the intensity of the rumble automatically the farther away the player is.Hi, that would change the title and it is how the plugin changes the title too, but doing it via script in an event like that would still have the new title remain that way even if you went back to the title and then started a new game, and if you exited the game and reloaded your save it would no longer be that title. This plugin makes it so that if you change the title, it will keep that title for that save file even if you exit the game and reload, and it will revert back to the database title if the player goes game end -> to title.
Hi all, I hope you like the update 😁!
Do you have any ideas for ways to keep improving the plugin? Let me know in the comments below, I add all suggestions to my to-do list.
If you would like to see how to use the new parameters, you can preview them on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Fast_Travel
Hi, it uses webm, which I believe is the only video file type the MZ (editor) supports for things like selecting the file from the editor UI. I do have [CGMZ] File Types (https://casper-gaming.itch.io/cgmz-file-types) to allow you to use mp4 videos too, but it is a bit of a hacky workaround, imo it is easier to just use webm / convert to webm if possible.
Hi, you can follow the below list of instructions if you are confused to create a simple godray on the map:
All filter types use a similar process. If you want to create a Noise filter, select the Create Noise Filter plugin command and go through the above steps with that filter.
Feel free to adjust any of the settings or targeting options to your desire, for example, if you want it to affect the Battle as well, in the Targeting Options, point and click to Scene_Battle in a new line so it shows both Scene_Map and Scene_Battle in the list.
Hi, if your animations are the old MV animation style, then yes because those are just images, you should be able to set those images to preload the same way you would with any other image.
If your animations are Effekseer then I do not think so as those are 3d models, though you could probably preload the texture images the entire thing would not be preloaded. I can look into allowing preloading of those in a future update.
Hi, if you are looking at the plugin parameters, those are just preset settings (for example, if you want the same Godray to appear across multiple towns in your game, you can create a preset in the parameters to make sure it is consistent everywhere you use it, and then if you want to change it later you only need to change it in the parameters once instead of everywhere it is used across your events).
To actually use a filter, you need to use the Plugin Command Create Godray Filter, etc. There is one plugin command for create / edit each filter type, and there is one plugin command to remove a filter which can remove any filter type.
If you are just using a one-off filter (you won't re-use its settings elsewhere), you can set up its properties directly in the plugin command. If using your preset from the plugin parameters, you can type in the preset id and it will use those settings instead.
Hi, it turns pictures shown through the Show Picture event command into clickable sprites that can run any JS/common event you want, so you could show pictures to make a totally custom options and save screen, you are only limited by your js/eventing ability.
I do have separate plugins for modifying the Options and Save screens:
[CGMZ] Options: https://casper-gaming.itch.io/cgmz-options
[CGMZ] Save File: https://casper-gaming.itch.io/cgmz-save-file
Hi, I only have plans to add the Pixi Filters that are seen here: https://pixijs.io/filters/examples/
Hi, yes you can target the Message Window with it so you could show a scrolling background on your messages, though it does not allow you to change it later during gameplay. I can add that feature to a future release, or possibly to [CGMZ] Message System as I think it might fit there with my other options for those windows such as tone / windowskin changing. My plugins are not obfuscated so you could also modify it to do that yourself if you are able to write JS.