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Casper Gaming

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A member registered Sep 14, 2020 · View creator page →

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(2 edits)

Hi, I believe it should work if you put "Escape" (case sensitive) instead of "ESC", but it might get confused with the menu depending on which code gets called first. If you have pictures that require hitting escape up, I would recommend to disable the menu when the picture gets its escape attachment and re-enable the menu when the picture is erased in your common event. You can enable/disable the main menu via Event Command (Page 3 -> System Settings -> Change Menu Access)

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the new update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, yes you can do that through script call, although it is a bit complicated. You can use the following code, only needing to change the variable id at the top to whatever variable you want to use:

const variableId = 1; // only change this line to your variable id you want
// do not change anything below
const oldDay = Math.floor($cgmzTemp.calculateDNSTotalFrames() / $cgmzTemp.getDNSFramesPerDay());
$cgmz._addedDNSFrames += $gameVariables.value(variableId);
const newDay = Math.floor($cgmzTemp.calculateDNSTotalFrames() / $cgmzTemp.getDNSFramesPerDay());
if(newDay !== oldDay && newDay - oldDay > 0) {
  for(let i = 0; i < newDay - oldDay; i++) {
    $cgmz.increaseDNSDay();
  }
}

Hi all, I hope you like the new music! Do you have any themes you want to hear next? Let me know in the comments below, I add all suggestions to my to-do list.

I think maybe there is some confusion, the plugin I linked is for the menu scene (where you see the commands, gold window, and party member window). Each sub-menu such as item, equip, skill, etc. is its own scene, so the plugin would not affect those.

(1 edit)

No problem, I am glad you got it working 😁

Hi, this plugin only allows you to add commands to the main menu. I can't really tell what your pictures are showing because they are so heavily cropped, but some of them don't look like the main menu to me? Are you using another plugin to modify the main menu already? If so, that plugin would probably include options to change window size or position. However, if not I do have [CGMZ] Menu Customizer which allows you to edit the main menu windows: https://casper-gaming.itch.io/cgmz-menu-customizer

Hi, this plugin comes with 2 js files, the filters and the [CGMZ] plugin, you need to install them both

Hi, thank you for your suggestions ❤️

The problem I ran into with the Variables is that for things like per-actor stats would start requiring a ton of variables to be set up as it would be 1 per actor per stat, and the enemies killed would be 1 per enemy, so I kind of scrapped the idea. You can use the plugin command or script calls to get the data into a variable when needed, if you need the value again you will have to keep using the script call or plugin command.

Looking at the documentation available, I see not all of them have script calls listed, you can get the enemies slain using the script:

$cgmz.calculateTotalExtraStat("individualEnemiesKilled")

and you can get the total death count using the script:

$cgmz.calculateTotalExtraStat("PAtimesDied")

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, it goes in the img/characters folder and then you can use it for your event graphic

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, yes that will be the Color Map filter, however I don't currently have any estimate for when it will be added.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

No problem, it is a common problem people run into when using my plugins. It should be in the documentation, below Saved Game and above Filename, I just added it in the most recent update yesterday. You can also see it in the web documentation on my website.

Hi, all of my plugins require [CGMZ] Core to be installed above them in the plugin manager: https://www.caspergaming.com/plugins/cgmz/core/

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Oh I think I see, I think it is because you are pressing shift so the button being sent as pressed is actually a capital letter, while your tool most likely has a lowercase letter for its key. I can add a check for both.

I am not quite sure what you mean, you want the player to be able to move while using a tool?

Hi all, I hope you like the new update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list

This error is because you have no options in your window, in your options category, please double click the Display Info parameter and add "Option" to it

Hi all, I hope you like the update 😁!

Did you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, if you get an error you should always show a screenshot of it in the dev tools console with line numbers and the full trace so I can look into it.

However, if you are not seeing anything, most likely you have not set up any Display Info in your Category parameter. This is how it knows what to display in your category, so if it is blank you will see nothing.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the new icons 😁!

What icons do you think this pack is still missing? Let me know in the comments below, and your icon ideas might be added next. I add all suggestions to my to-do list.

If you would like to vote on the next icon theme, it is decided by poll over on my Patreon. Voting in the poll is available to free tier patrons, but I do appreciate any financial support as it helps me continue to release more awesome stuff for the community.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

I am glad you got it working and find it easy to use 😁

I do have plans to integrate it with [CGMZ] Event Clone once I add event spawning in that plugin so you can plant things anywhere, instead of only at locations where events are placed right now (I guess technically you could event moving an event to a different location to achieve a similar result already), but even with that integration the planting would still just need the 1 simple plugin command and that is it.

I am working on a demo and hope to have a simple demo up tonight, nothing too in-depth but should be enough for people to copy from going forward.

Hi, what are you having problems with? The basics are:

1. Set up your nodes in the plugin parameters, choosing their image / growth time / item for harvest, etc.

2. Type the comment into your events that you want to be gather nodes

Hi, thanks for the suggestions, I can add them to my to-do list for this plugin. Are the passive skills added by another plugin and meant to be kind of like a permanent state or something?

Yes it was 😁It is my first published Godot project, but I like how versatile that engine is, especially for non-game creation. I plan to use it to make some more tools for RPG Maker too.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving the plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, I am not able to reproduce this issue myself. I have a map set to display, and I made an event with an image from the tileset B (and C/D). There is no crash and the tileset image for the event loads fine for me.

If you are able, can you try ruling out any plugin conflicts? Also, can you check to make sure your map has a tileset that has not been deleted from the database?