Hi all, I hope you like the update 😁!
Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.
I am glad you got it working and find it easy to use 😁
I do have plans to integrate it with [CGMZ] Event Clone once I add event spawning in that plugin so you can plant things anywhere, instead of only at locations where events are placed right now (I guess technically you could event moving an event to a different location to achieve a similar result already), but even with that integration the planting would still just need the 1 simple plugin command and that is it.
I am working on a demo and hope to have a simple demo up tonight, nothing too in-depth but should be enough for people to copy from going forward.
Hi, I am not able to reproduce this issue myself. I have a map set to display, and I made an event with an image from the tileset B (and C/D). There is no crash and the tileset image for the event loads fine for me.
If you are able, can you try ruling out any plugin conflicts? Also, can you check to make sure your map has a tileset that has not been deleted from the database?
Hi, thanks for the report, I can look into it.
The map shown on the title screen is not a full map which means it is to be expected that some things you can do on a real map in game will not work on the title map. I will look into what might be causing the tileset event image to have issues, as I think that should work.
Sorry, that is my mistake. When I talk about new / save game, I mean new / save game in the playtest, not the entire project. If I wanted you to start an entirely new project, I would have said project instead of game, though you should never need to start an entirely new project. This should be fairly standard RPG Maker terminology where game refers to the game in playtest and project refers to the entire project, but I can understand how it can be confusing if you are new to the program.
The difference between new and saved games in the playtest is that if you already saved the game in the playtest, the pictures you had showing when you saved the game in the playtest before you added this plugin do not have any clickable data this plugin adds, so when you load the save game in the playtest it will crash if you then interact with the picture at all (mouse over, key / gamepad button, etc). You can get around this by clicking New Game to start a new game in the playtest, rather than Continue to load a save file in the playtest. Of course, you can also do the other options I listed as well if you would like to keep your save file, such as "add a temporary event to clear and re-show any existing pictures, or run the following js in an event script call"
When you want the player to gain 100 rep (for example) in your event, click to add a new event command -> select page 3 and under advanced select plugin command -> select the reputations plugin, select Gain Reputation command, and type in the reputation id you want to gain and 100 for the amount. Then, when the player reaches that event command, they will gain 100 reputation.
If you want the player to gain more or less than 100 reputation, type in a different number that is greater or less than 100 in your plugin command.
For example like this:
Maybe there is some confusion, you don't need to start a new RPG Maker project, you just need to start a new game (at the title screen, during a playtest, select "New Game" instead of "Continue").
If the script did not work, can you please show the full error trace from the dev tools console? It is hard to know for sure what is going wrong without seeing the full error message. You can access the dev tools console by pressing F8 in game
Hi, can you show the full error message from the dev tools console? Also, are you testing using a saved game or new game?
Edit: I believe I see the issue, are you by any chance using a saved game that had pictures showing already at the time of save prior to adding this plugin? I am able to reproduce the issue in that case. I can release an update to handle this case, but in the mean time you might want to start a new game, add a temporary event to clear and re-show any existing pictures, or run the following js in an event script call:
for(const pic of $gameScreen._pictures) {
pic?.CGMZ_clearClickablePicture();
}
The issue is most likely that you have pictures that exist in your save that do not have clickable picture data.