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Casper Gaming

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A member registered Sep 14, 2020 · View creator page →

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Hi, it seems to be working for me, the basics are to 1) Set up your MP4 videos in the plugin parameters -> Videos -> MP4, 2) Play a movie with the same name via the Play Movie event command.

Note that the editor only displays .webm movie files. Plugins cannot modify the editor, so to get around this RPG Maker limitation you will need to create a blank .webm file of the same name to be able to select the file in the editor, however as long as you have the plugin parameters set up to load an mp4 for that video file it will show the mp4 video.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, I think you are wondering if the player can see the other party on the map in caterpillar formation, kind of like as an event? That is not part of the plugin, but I can add a way for you to make events like this easier in a future update.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Thank you! I am glad this plugin is working great for you 😁

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

(1 edit)

Just to answer here as well, since this was solved in my Discord:

Light Effects have an x and y offset that can be used to fix this issue.

Hi, all note tags should be in the plugin documentation, you can also find it on my website: https://www.caspergaming.com/plugins/cgmz/encyclopedia/documentation/

In general, I use note tags sparingly in my plugins. Most things are set up in the plugin parameters instead. You can add a Custom Info for the bestiary to write a custom name if you want, then add the Custom Info line item to be drawn in the Display Info parameter.

Hi, currently it does not support different categories of text logging, but I can add that to a future update.

Thanks! I am glad you like the icons

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, yes I provide support for all of my plugins, they should be easy to learn but if not you can reply here in the comments or if the issue is more complicated I recommend coming into my discord so it is easier to attach pictures and have quicker back & forth messages. All of my plugins also have a wiki page and online documentation.

Hi all, I hope you like the new update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hmm there is currently no way for the user to select between different dice in the dice roll scene. You could event this beforehand via event commands (show choices -> do you want d4 or d20?) and then call a different dice roll based on that. You could then exit the scene and ask them what they want to roll next.

The rolling multiple dice at once is also not in the plugin yet, but it is planned for a future update.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, for some reason it seems like it thinks you need the Delete Rename window (you have either Show Delete or Show Rename enabled in the plugin parameters) but that window doesn't seem to have gotten created, so it is undefined and when it goes to activate that window it crashes.

I did a little investigation and was not able to reproduce this myself, so I am wondering if there is some potential plugin conflict here that is causing that window to not get created. Could you try on your end to turn non-CGMZ plugins OFF temporarily and see if the issue no longer occurs? If so, it would point toward a plugin conflict. If you are still able to reproduce with [CGMZ] plugins only, can you let me know your Save File plugin settings?

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

No worries, I am glad you like the plugins 😁

If you have a complicated picture set up, you might be better asking for help in my Discord where you can more easily post screenshots of your setup and get quicker responses. I don't mind helping in comments if you prefer that, but imo it is much more limited for complex situations

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, I am not quite sure I understand. If you have a picture with an attached common event, it will run the common event every time you click the picture by default, it doesn't only run once and then need to be re-attached.

As far as I am aware, pictures are layered in the order they are created (Picture #5 appears above Picture #4). This is default RPG Maker MZ behavior, and [CGMZ] does not change that. If you are not seeing that behavior, you may have another plugin that affects how pictures are drawn.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

(2 edits)

Hi, I believe it should work if you put "Escape" (case sensitive) instead of "ESC", but it might get confused with the menu depending on which code gets called first. If you have pictures that require hitting escape up, I would recommend to disable the menu when the picture gets its escape attachment and re-enable the menu when the picture is erased in your common event. You can enable/disable the main menu via Event Command (Page 3 -> System Settings -> Change Menu Access)

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi all, I hope you like the new update 😁!

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

Hi, yes you can do that through script call, although it is a bit complicated. You can use the following code, only needing to change the variable id at the top to whatever variable you want to use:

const variableId = 1; // only change this line to your variable id you want
// do not change anything below
const oldDay = Math.floor($cgmzTemp.calculateDNSTotalFrames() / $cgmzTemp.getDNSFramesPerDay());
$cgmz._addedDNSFrames += $gameVariables.value(variableId);
const newDay = Math.floor($cgmzTemp.calculateDNSTotalFrames() / $cgmzTemp.getDNSFramesPerDay());
if(newDay !== oldDay && newDay - oldDay > 0) {
  for(let i = 0; i < newDay - oldDay; i++) {
    $cgmz.increaseDNSDay();
  }
}

Hi all, I hope you like the new music! Do you have any themes you want to hear next? Let me know in the comments below, I add all suggestions to my to-do list.

I think maybe there is some confusion, the plugin I linked is for the menu scene (where you see the commands, gold window, and party member window). Each sub-menu such as item, equip, skill, etc. is its own scene, so the plugin would not affect those.

(1 edit)

No problem, I am glad you got it working 😁

Hi, this plugin only allows you to add commands to the main menu. I can't really tell what your pictures are showing because they are so heavily cropped, but some of them don't look like the main menu to me? Are you using another plugin to modify the main menu already? If so, that plugin would probably include options to change window size or position. However, if not I do have [CGMZ] Menu Customizer which allows you to edit the main menu windows: https://casper-gaming.itch.io/cgmz-menu-customizer