Hi, all of my plugins require [CGMZ] Core to be placed above them in the Plugin Manager: https://www.caspergaming.com/plugins/cgmz/core/
Casper Gaming
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Hi, yes my plugins are not obfuscated so you can access everything from script.
If you want to force the player to enter the vehicle interior you can use
$gamePlayer.CGMZ_forceVehicleInteriorEnter();
It would be your party system that would need to remember which vehicle they were in, this plugin by default only tracks one interior at a time.
Hi, I am not quite sure, it sounds like the bitmap font plugin might not work with how this plugin draws text, or it may not be loaded before the title screen or something. I think since this plugin is free and that one is paid, you would need to reach out to the other author for help troubleshooting as they can look into the code for both plugins.
Hi, yes it would work for that. It can handle anything where you want 1 selection window and 1 information window. When you select something in the scene, it will run the common event you associate with that option, so in your common event you could increase your intelligence variable, etc.
It also allows you to have choices disabled by switches, so if they can't go to School in the Evening you would just turn School's Enable Switch to OFF before calling the menu.
Hi all, I hope you like the new icons 😁!
What icons do you think this pack is still missing? Let me know in the comments below, and your icon ideas might be added next. I add all suggestions to my to-do list.
If you would like to vote on the next icon theme, it is decided by poll over on my Patreon. Voting in the poll is available to free tier patrons, but I do appreciate any financial support as it helps me continue to release more awesome stuff for the community.
Hmm you can't add lights to followers but I could probably add that to a future update, I will have to look at how followers work a bit more.
Edit: I was able to experiment a bit today and attach a light to a follower, of course there is testing to do still but I think this should be in the next update
Hi, it seems to be working for me, the basics are to 1) Set up your MP4 videos in the plugin parameters -> Videos -> MP4, 2) Play a movie with the same name via the Play Movie event command.
Note that the editor only displays .webm movie files. Plugins cannot modify the editor, so to get around this RPG Maker limitation you will need to create a blank .webm file of the same name to be able to select the file in the editor, however as long as you have the plugin parameters set up to load an mp4 for that video file it will show the mp4 video.


















































































































































































































































