I was thinking if the player location could be or is stored when the hook hits, it could be passed to the object and used to move the event, and let player jump over as usual. I'm guessing it might take some code edits though.
Well yes since my plugins are not obfuscated you can edit the code to do that 😅 however by default it is not possible just by changing plugin parameters around.
One thing I would recommend if you are going to modify my plugins is to code any of your changes as a separate plugin, that way if this plugin updates you will not lose any of your changes.