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Hmm, probably not as the hookshot is meant to bring the player to the object, not swap their locations.

I was thinking if the player location could be or is stored when the hook hits, it could be passed to the object and  used to move the event, and let player jump over as usual. I'm guessing it might take some code edits though.

Well yes since my plugins are not obfuscated you can edit the code to do that 😅 however by default it is not possible just by changing plugin parameters around.

If you don't mind it then,  I'll see what I can come up with and share my results with you haha Maybe give you a new feature lol

(+1)

One thing I would recommend if you are going to modify my plugins is to code any of your changes as a separate plugin, that way if this plugin updates you will not lose any of your changes.