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Exponential Locomotion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #521 | 3.925 | 3.925 |
| Artwork | #1320 | 3.840 | 3.840 |
| Creativity | #2249 | 3.670 | 3.670 |
| Audio | #2404 | 3.125 | 3.125 |
| Narrative | #2570 | 2.646 | 2.646 |
Ranked from 1108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Trains go around in a loop.
(Optional) Please credit all assets you've used
see description for full credits (none at the time of writing this)
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Comments
really cool game! love the visuals.
Cool game~
Cool game. The interface is excellent, I can't imagine what a pain this was to program. Well done. The only minor issue I have is with how repetitive the sound becomes (I know that's the point) but maybe it could change slightly with upgrades / speed?
Yeah definitely something I'll try to improve in the post jam version.
Great game, I tried to get to one sound by buying multiple trains, speed and station, but it didn't work
Fun Idle game, really liked the way the sounds build up with progression. Visual style is cool!
Super cool game! I loved the way the sound builds up with progression, even if it gets a little loud towards the end. Visual style was super interesting too! I'd love to see where this goes post-jam.
I have a lot of ideas I was not able to implement yet. So I hope I‘ll be able to add them post jam!
Fun idle game. The visuals work well and its all very well executed
The audio is really fun to listen to - at first. It gets a bit overwhelming later. Over all a nice little idle game with a cool ui
That's a cool score board concept on the topright.
A delightfully executed game, if you are extending it after the jam I do think attempting a scaling audio system could help in the later portions, where if say 10+ beats are happening at once you play a different beat onces, or a different beat on top, and drop the volume of the old smaller beats, such that you're always hearing a noise denoting an improvement in money per second, but without it sounding as intense.
Yeah it will probably need a system like that.
Pretty fun with nice visuals! Played on the side as I was watching Youtube
satisfying.... yum yum
Strangely mesmerizing...
I found myself clicking away and upgrading hypnotized by the loop of train..
It's definitely interesting to go from train to space!
Great game, and congrats on the submission!
I managed to get to space in about 4min 45s!
Love the ASCII interface and strangely hypnotizing drone that comes out of a healthy train ecosystem haha. Was there a way to see how much money a click generates?
Great job!
Wow! now that’s a fast time.
A click generated (1+half your money per second)
The sound effects and visual really stand out and tie the game together!
Interesting and addictive
This was so satisfying to play and I absolutely loved the visuals!!
outstanding game!!! the incremental mechanics aren't anything crazy but the UI and sound design elevates the game sooo much
What a mind-blowing experience! It really got me thinking about what defines a game and how to design mechanics and numbers,I wouldnt be surprised if the dev turns out to be the top coder in this whole jam!
It was a little tough to long-term understand the implications of my choices (what does 50% more research do?), but a fun idle game! Really unique style