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Moviemin

31
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A member registered Jun 09, 2020 · View creator page →

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Fun game! The circular game world and telegraphed 'enemy' movements made it feel fun and strategic

Fun game! The circular game world and telegraphed 'enemy' movements made it feel fun and strategic

Cute game! It felt a bit like it became a "how fast can you click" game more than strategic. Maybe having a strong rhythmic theme could make it engaging long-term!

Cute game! It felt a bit like it became a "how fast can you click" game more than strategic. Maybe having a strong rhythmic theme could make it engaging long-term!

Had a similar feeling to the first time I played Lunar Lander! A fun time, but the controls are a little unforgiving for a new players

Enjoyed the timing mechanic, but I'll +1 the other comments that having an ability to influence it during battle would be enjoyable.

One other comment -- the early enemies take a /long/ time to get through, with a lot of downtime just waiting. Think the earlier improvement would help with that!

Fun puzzler that makes you think!

Fun puzzler that makes you think!

Congrats on making your first game! For only doing it in 4 days, it's really impressive. Keep at it!

A cute concept and fun art! I feel like I got a little confused on how to actually affect the relationships

It was a little tough to long-term understand the implications of my choices (what does 50% more research do?), but a fun idle game! Really unique style

Very cute, and complex really quickly! I could definitely see folks sinking a lot of time into the gameplay.

Very fun! (Our team also thought of space right away for the jam!)

Art is adorable and using physics for movement was really fun. Once my fuel ran out it didn't feel like I had that much control anymore if I was in a planet's gravity well, but hey that's just balance. Great job!

Art is beautiful, so kudos! I'm not huge into precision platformers, so my thoughts on difficulty probably aren't super useful. I definitely bounced off after a few screens that were back-to-back just really difficult

I was a little confused by the objectives not being super clearly communicated. And I'm not sure if it's just because the default is 'Easy', but I also wasn't really clear about the consequences of the storm

But overall, I really dig the style and simplicity of the game!

Really appreciate the emphasis on 'calm'! Meditative games like the first chunk can be a really nice change of pace, so I'm excited for what continuing to build those systems could look like!

Really appreciate the emphasis on 'calm'! Meditative games like the first chunk can be a really nice change of pace, so I'm excited for what continuing to build those systems could look like!

Art was super fun, and kudos on the effort it took to put the language puzzles together! I'm not sure if it was just me, but when I played I think the game was really cropped in? (Often parts of images were cut off by the screen)

Art was super fun, and kudos on the effort it took to put the language puzzles together! I'm not sure if it was just me, but when I played I think the game was really cropped in? (Often parts of images were cut off by the screen)

Really fun concept, and the voxel art was fun!

A fun rhythm game!

A fun rhythm game!

QWOP meets Fall Guys, lots of fun!

QWOP meets Fall Guys, lots of fun!

Really fun! I especially like the enemy variety, and the pixel art is really nice!

Really fun! I especially like the enemy variety, and the pixel art is really nice!

Randomness is always a fun mechanic, especially to shake up a game like chess that a lot of folks already know the rules to. I think my only comment would be that once the board starts getting moved around, the way pieces move across the board started to get less and less easy to understand at a glance, so I didn't feel like I could plan moves ahead.

But again, overall I really appreciate the thought that went into building all of the modifiers and dynamically adjusting the game board!

Love a tower defense! And I really liked the mechanic of building your own walls to effectively build a 'course' for the enemies.

Fun game with potential! The art feels nice and cohesive and it's really easy to understand what's going on at any one time. It feels like a little more moment-to-moment challenge could really help take it up a notch if you were to make a v2/update it after the jam