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HELLWAY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1868 | 3.250 | 3.250 |
| Enjoyment | #4545 | 2.750 | 2.750 |
| Artwork | #5424 | 2.625 | 2.625 |
| Narrative | #5924 | 1.938 | 1.938 |
| Creativity | #6794 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You loop around the race track and each loop gets more difficult with more hazards
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Comments
Nice one, just like driving car with broken turbo and car in safety mode;D but in my car from 18th - citroen BX :D
Sometimes the does not react for turning, I guess because its flying straight - I would maybe add some movement in the air
Nice game! Love the upgrades each time you complete a loop, it would be nice if there was a bit more polish like smoothing when the saw is turning, but time was short, great work! :D
I had a lot of fun with this and immediately was pleased when I learned I could jump across small gaps. Lost a bit of control after the jump but fun nonetheless!
Great soundtrack, although, I feel like the gameplay could've done with a bit more oomph,
First of all, in my opinion at least, the car was going way too slow by default. It wasn't satisfying to make any of the turns, and it didn't really feel like a chase, more like a "drive slightly faster than the saw at about 5mph". The lighting also confused me a bit, it took 2 deaths to notice the saw since it kind of blended in, although maybe godot was having issues in the web browser if you were using certain versions. My last big issue was that the sharp turns didn't really add much threat or danger to the game, other than showing that the track can curve, it didn't really add anything. Maybe replace them with cool ramps or something.
I do like your use of the theme though, very cool, and every upgrade added a lot.
Seal of gunno approval
I like the "pick-your-poison" style upgrade system, where you get a good thing and a bad thing.
Run away from “the saw”.
I was expecting a giant blade, not a crazy death machine!
Really cool concept with unlocking new gameplay mechanics on every loop. It was really fun and I may or may not have died trying to take a shortcut once I unlocked the jump. Oops
Cool game! I love the low poly style - nice work :D