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guunno

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A member registered Dec 31, 2022 · View creator page →

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Cool use of the theme, and I like the idle games produced by jams in general. The game does feel a bit unpolished in certain aspects, although without having to read a big block of text, which isn't really appealing to me, the game is really confusing.

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Decent, simple go at the jam, although the missing sound, and the confusing death logic (I didn't die when I thought I should and the hitboxes are kinda strange,) should probably be addressed. I was literally just spam clicking by the end and I'm pretty sure my score went up randomly? Although, the concept is super interesting, there is definitely more of an opportunity for gameplay.

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Super unique and crisp feeling game. Felt sort of like that one box platformer for the DS. Some of the puzzles where a bit finnicky it felt like I was just throwing things at a wall to see what stuck, and I kept encountering a bug (at least on the web version) where the ghosts wouldn't be blue for some reason, and that really messed with my brain. But outside of that, I had a lot of fun, and it was still super rewarding to complete the vast majority of levels. Also there's a secret level??? I think it has to do with the last few numbers that showed up on the final levels, but I have no clue. Please tell me if I'm on the right track 🥺🥺   Correction: I'm an idiot

Seal of gunno approval

Thanks for playing

You might've encountered one of the two shooter enemies, or have bought infectionade which creates explosions in exploded enemies. Hope you end up finishing it

Cool game, although stuff like kill areas you had to avoid, and other stuff like bounce pads could've been added to make the game more interesting. I did also find myself managing to complete all levels but 1 and 10 with a 90 degree tilted plane in the editor, which literally makes half the game obsolete., buuut it did take me 20 minutes to do that. I feel like part of the reason was not wanting to have to change back to some editor every time it went wrong, it felt a bit unnecessary.

Really fun! Although, there was a lot of waiting, and while I know its just the fault of a physics based game, I almost got stuck on the see saw section. since the bodies piled up on the other side and nearly soft-locked me, but fell down eventually. Wish there was more, fun art, and the music definitely gave the game a vibe of some sort, although I can't really put my finger on it.

Seal of gunno approval

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Also, have you tried following the gameplay video

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Could you describe what you did in the game?

Try doing exactly what happens in the gameplay video and if you still can't see any enemies, and you're on the web version, try the executable too.

Fun little game, although I feel like you made a big missed opportunity. Would have been awesome if you could mix and match behaviors like wandering or maybe some sort of attacking system between different creatures that hate each other.

Very cool though, was cool to see all the sprites

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I've had other people run the game perfectly fine, so it might just be your machine. If you can't run the executable I don't think i can do anything.

Thanks for the advice, I'd tried to add some tutorial text to the beginning to say something like, go up, but I never properly implemented it. Next time I'll try take  that into consideration

Was this on the web or executable version?

Was taken by surprise by the great sound and controls, although I was a bit frustrated since I was stuck behind the green kart for literally 12 laps, crashing should NOT be as punishing for the person in front as it is

Probably a bit too hard for the game to last so many laps, the upgrade names not really giving any idea to what they do until you first get them, and maybe a bit of an unoriginal use of the theme, but nonetheless I had fun enough to play for a little while.

Seal of gunno approval 😎😎

Definitely a unique approach to the jam, although a bit confusing, I like the idea. I did not have a clue what I was doing for the first couple minutes, and it did get quite stale by the end. I feel like you could've done much better introducing the player to the game rather than just spawning them in, but jam constraints strike again.

Good game

Seal of gunno approval 😎😎

Great soundtrack, although, I feel like the gameplay could've done with a bit more oomph,

First of all, in my opinion at least, the car was going way too slow by default. It wasn't satisfying to make any of the turns, and it didn't really feel like a chase, more like a "drive slightly faster than the saw at about 5mph". The lighting also confused me a bit, it took 2 deaths to notice the saw since it kind of blended in, although maybe godot was having issues in the web browser if you were using certain versions. My last big issue was that the sharp turns didn't really add much threat or danger to the game, other than showing that the track can curve, it didn't really add anything. Maybe replace them with cool ramps or something.

I do like your use of the theme though, very cool, and every upgrade added a lot.

Seal of gunno approval

How you handled the theme was cool here, but I feel like it devolved into a walking simulator. The puzzles are straightforward, and the idea that there are multiple paths isn't clear and makes the solutions misleading. I also got a bit fed up of the mouse sound. However, the graphics were definitely charming in their own way, and the map looked interesting. The puzzle mechanics themselves could've been used in a much better way, but other than than, good game.

Unexpectedly fun puzzles, I thought I'd end up frustrated, but it was straight forward. Obviously quantity wise, maybe the game was a bit lacking, but that could have just bin a late start. Good puzzle game, would have been cool to have a couple more levels.

Seal of gunno approval

Apart from what felt like some missing tutorial text (even some instructions on the first two leves), and completely unfair hitboxes for the pitfalls, this was a pretty decent game. Fun puzzles that were like little dopamine boosts


Also for me at least the music cut out halfway through.

Seal of gunno approval

Super charming, although getting stuck (or at least maybe its just jumps too hard for me) felt a little unfair, and not really fun. Although when you aren't stuck, its very much an enjoyable experience.

Apart from a few minor hiccups, good job.

Seal of gunno approval

Orthodox incremental game. Literally the purest form.

Other than the fact I'm going deaf in ten years for having headphones on, and I guess not really knowing what the little researchers were doing, very cool game, you can now say its gunno approved.

Also, please tell me what the click me button does, i literally have no clue, i was under the impression it gave you 1 money per click 🥺

Controls were definitely a bit finnicky, although the game could definitely use some sound. Cool game loop overall, although if you were trying to make a toy game that would fit perfectly on an arcade game collection for some sort of pocket console, you hit the mark. 

good game

Yeah we had to waste most of one of only 4 days we could work on the project trying to fix that, didn't work out too well. Thanks for playing

My personal favorite game now, and maybe others too (i hope) but I did find a few issues

The shop is kind of lacking, on my first playthrough I randomly picked what to buy, and I literally could not buy more handling to make the game possible to beat (although it was still super fun)

Some of the hurtboxes didn't really make sense. I feel like when the spearmen where attacking, you should be able to hit them at least 2 or three frames after, but it feels like you have to wait an eternity before the hurtbox goes away. Also the thrown spears could damage you when you drive into them from behind, which didn't really make sense, and also caused some damage, which in my opinion, was unecassary and confusing.

Last thing I thought was notable is that just holding drift and letting go felt like a gamble as to whether you would hit what you wanted, which is fun sometimes but frustrating other times.

Loved the game though, and the spartacus scene was amazing. Thanks for making this

Mario kart 9 better end up being this game

Amazing

The game is super well polished, its always nice to see when people can make the most out of the time they have, but the camera of the game can be a bit frustrating to control, especially with the volcano challenge. I spent ten minutes trying to line up an unreliable shot, and had to wait like 5 minutes for each of the people close to the volcano to come back. The cursor could also use some work, it felt like I had no control. Overall, other than a few bugs where the ragdoll wouldn't react to being flicked, ad the camera thing, the game is full of fun entertaining content. Would play an expanded version

Super wacky, super fun, and the difficulty scales a lot. 100% my type of game. Thanks for making this.

Definitely something. Bugged out for me but after a couple refreshes I got it to run a bit and there's also some charm to it. Hopefully in the next jam you'll be able to use more of the time.

It should have said in the story mode, but I can see how you'd miss that

The goal of the game was to destroy the other karts, not to go fastest. We were planning to add a totally super secret win method to win by getting first but it kind of subtracts from the point

Known bug that was missed on export:
You can't get to the final race from the 3rd race (loop one)

If you want to play it then just use the level select menu

This game is actually genuinely fantastic. I do think the beginning starts of a bit slow, and obviously more "enemies" were intended judging by the name of the upgrades, but I genuinely really like this game.

Some of the art could probably be touched up, since the contrast is really harsh in some places and really subtle in some others (brick vs background and snowman vs ground) but I genuinely love this game

Sound design is interesting, but never boring

Visuals (in terms of art) are just fine, maybe adjusting how it contrasts against the background

Solid gameplay loop, but that kind of comes packaged with incremental-style games so it doesn't need to be commented on further (doesn't mean its bad, gameplay loop is fun, but obviously there isn't much there from jam time limit)

I feel like the game would benefit from pacing changes and more visual effects to keep the player entertained throughout the whole game, since the beginning is a bit annoying to get through

One last thing is that i think the snow decreasing over time should be changed to just how much you move so you're encouraged to optimize every aspect. Time based stuff like that isn't my thing to be honest. Although maybe I'm wrong and its just because there isn't much else to focus on.

Overall, yeah solid game, would recommend 10/10 in every aspect (but maybe originality is lacking a bit)

Super fun, but it builds up really slowly. I feel like for a jam game the pacing should be kept fast since there's not much content near the beginning.

The controls are fine, although it can be really annoyingly hard to aim properly, I feel like the game would literally be better with bigger bullets. The bullets being small makes it feels less like the game is challenging, and more like the player sucks.

Also great writing, it definitely kept me engaged (when I wasn't accidentally skipping it)

There was 100% a rewarding feeling whenever I killed an enemy, but at times the gameplay felt a little slow, and I had no clue what was going on. You went overboard on the visuals for sure, but in a sort of good way. Sometimes it was a little too much but other times it also made the game feel awesome.

One small thing is that the best strategy I found was just spam clicking everywhere, and then just getting enemies by chance. It works wayyy too well and I feel like it sucks all the fun out of the game since you just kind of stop thinking, although chaining enemies like how you suggested in the beginning (tutorial thing?) could be a bit frustrating so just spamming everywhere was also a bit of a solution to that.

100% a fun game, but sometimes I feel like I'm not doing any damage and the enemies are just beating me up and I can't do anything about it.

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I cobbled most of the game together in one 14 hour stretch on the second day of the jam. No comment on the drugs.

Thank you! I should add, there was no planning at all for this game. I simply just added whatever I thought made sense, and then usually never changed it from its first iteration. All of the art was made when needed, and never changed. Same with the controls, and all mechanics. I instead focused on tweaking the the difficulty of the boss fight, so next time I'll try changing the introduction to new mechanics, and avoid single sentence tutorials.

Thanks for the feedback! Next jam we'll probably either go for a more in depth tutorial for control changes, try keep it more similar to the original, or justbnot change them at all.

Glad you enjoyed! If you have any further feedback please reply!