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Great work, immediately captures the Dead Space feeling and sticks with it. The goo looks great and feels right at home in the space ship. The first monster scare got me pretty good, although I only realized after reloading the checkpoint that you're told to go back and get a weapon.

I did find it frustratingly hard mostly because I couldn't find enough ammo to stand a chance, and after so long the light flickers did start hurting my head, so it may be worth looking into altering the flickers or maybe an option to turn them on/off? Also there were a few moments, only when going up/down planes where the meshes 'seams' in the background clipped through.

Very impressive polish visually. I really like what you've done. The audio in here is great but could more ambient sfx would really help a lot. I jumped right into dead space mode, but unfortunately that also made it feel (for me) like a bad dead space checkpoint where you didn't have enough ammo beforehand. I don't mean to come down on you hard, I like your project so much and wanted to give you my initial perspective. Great work and I'm really excited to see what else you'll do with this.

Just checking, because I wound up with a ton of extra ammo. Did you grab all the pick ups? Aside from the loot boxes, the monsters also drop ammo/health when they die.

Ah i had no idea at all. I imagine I missed plenty of pickups along the way too. I would kill one or two and run as far as I could get haha

Gameplay balancing was very difficult due to the limited amount of time i had to test the gameplay before the release...of course something changed patch after patch and in general the game is much more helpfull if we talk about lot, but in general i watched streams and youtube gameplays and a lot of gamers just did not explore enouth the levels, so maybe you did not find enouth ammo because you did not check every corner of the game?

Besides that, you're right about the flickering of the lighs so i changed ALL the lights of the game and how the light embedded to the gun works and i think the problem is solved. Also, mesh clipping should be fixed too.

Don't worry :) this game will get a lot better after the game jam, i promise!