Well, you're a little late in the patreon version, but this issue has already been resolved (the price of potions has been reduced)
So I played the new version and... it's almost worst... I'm sorry I don't want to be the grumpy who complain, you did made the fight way easier that's true and it seems more interesting but... why did you give the goblins the ability to :
1- make you loose in precision
2- dazzle you so you lost your turn! THAT'S SO AWFULL
Sorry I over play the anger but seriously, the main problem with the game was how bad the precision is... like you can have moments where you miss 3 time!
Like I said last time, missing is not fun, when you and your oppent can't touch each other for 3 turns it's not fun. and now you make the chances to miss even bigger?! I'm sorry but just that is enough to make the game even worse... I really want to like the game I really do... but I'm sorry it's just a bad decision...
also the round trip between fighting and go to the healer aren't fun... it's just annoying...
and finally, the fact than the ennemy don't reapear... is good but I can see a problem easily emerged... like I said your game is hard... so when it's hard what you do is farming the weak ennemis to then be strong enough for the bigger one... the issue is than now... well... you can't farm the rat anymore before going to see the goblins which is... kinda annoying... I don't know if it will end up as a real problem, I didn't really try a lot, but yeah being level one against a goblin requier a lot of luck... in particular when they have the ability to stone you.
I mean their is a reason if in rpg it's normally only used by the PC, or by the ennemies only when you have multiple characters... because it's can easily become annoying.
sorry for the ranting and critics, I really think you can make a good game, that's why I came back because I see the potential! but please do something like raising a lot
Also I want to congratulate you for your decision to only use AI images as a place holder until you can pay real artist! That's great thing to do!
Thanks a lot for playing again and for the feedback!
About the “miss” issue, that’s actually a bug (or rather an unwanted mistake) not something I intended at all. I really don’t know why it keeps happening so often, but I’m working on fixing it. Combat has been the hardest part for me to balance, and I agree it still needs a lot of improvements.
The next update (0.4.0) will completely rework the whole system: new classes, new stats, new leveling, rebalanced enemies, and no more unfair stun/CC loops. So things should feel way better. You can see all the dev logs and progress in the Patreon page.
I appreciate you taking the time to comment, and I hope you’ll give the future updates a chance. I’m very aware of the issues and I’m working hard to make the combat much more enjoyable.
Thanks again!
yeah after playing a bit more I realized than it wasn't such an issue, just than sometime it can be really annoying when you loose only because your character can't hit his target... but much less since the ennemies don't respawn or can become passives.
I would say if I could give you some little advice for the story, after you have beatten the goblin camp their is Griska and 2 goblins who live alone like nothing happened... and on the other side after the quest and her sexual interaction Abigail just lie on the bed doing nothing... which is a bit weird... like she's nothing more in life than a sex partner for Micah. So just a dumb idea but what if after like you get taken to Zendaria Griska start to leave with Abigail as a "roomate" just to show than things evolve in the univers without Micha's interation. like no need of a quest or anything, just Abigail and Griska who explain they met and became friends... you could even have the two goblins being some kind of servants XD
Just a dumb idea I had... and I wanted to share, sorry if it feel a bit forced or anything
Anyway I wish you good luck in your project!