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(1 edit) (+3)

I game not so bad, the tf are nice, unfortunately made with AI, but not everyone can pay an artist or be one... and the story is intriguing

 but I have a few complaint:

- the diffulty, like it's just ridiculous, I've finished the 0.1.3 but I've replayed for the 0.1.4 and... it's just super frustrating, I'm currently at the goblin camp and the every new ennemy type is a pain when you discover them, if you discover a new ennemy you'll end up with too much damage to continue, so you have to go back to the healer to restore your HP... HEALER AT THE OTHER SIDE OF THE WORLD!!! like... if it was like "castle cattle 2"  where the healing points where a bit everywhere it would be fine, it would be just a game who ask you to be a bit carefull but the distance change EVERYTHING!
When you leave to be healed you must avoid every ennemy you encounter, because 1 you don't want to loose more time and 2 you can't run away and they have the potential to give you a game over, like you can bearly survive a fight with a big goblin to be just murder by a stupid snake in the garden of the healer! I would gladly use some items to sell me but a small potion who heal 1/8 of my life cost 150 GOLD! I need to make three round trips big goblins healer to buy one! to get one potion who heal me berly more than one hit from the same big goblins! that's just not worth it!! and same for all the materials!!!
And no "just grind to become stronger" isn't a solution, because like I said the fact than the healer is too far and you have to heal all the time. I normally don't mind grinding, but their it's just too annoying. 

I you want a solution for that I've some propositions :

1- you just reduce the difficulties

2- you reduce the price of the potions and upgrade their effects

3- you put more healing spot

4- you make an item who heal much more than the potion and cost less but can only be used outside of combats, which make than you still have to think before acting, after all if you have 3 goblin around you'll be throw in a new battle imediately after you finished the first one.

5- allow the player to escape a fight.


- then come the "miss" in combat, that's incredibly frustrating, like I had several fights I lost uniquly because I just miss 3 time! I guess in a strategy game it can be interesting, like "ho no I miss now I have to adapt my strategy" but your game is more a "hit your opponent and just becarefull to not loose all your HP" so it's not fun when both opponent in the fight always miss their targets all the time... Like one time I come full health and go completely destroyed by a big goblin because he spam the attacks and I miss all the time, and just after I win because he only miss and guard! that's so frustrating! 

I beg of you fix those!!! your game could be so much better with some few ajustement, I don't want to have to restart this hell for every update!!!

(+2)

Well, you're a little late in the patreon version, but this issue has already been resolved (the price of potions has been reduced)

yeah but I didn't had the patreon version so I couldn't know but thank to you and the creator I know that now

So I played the new version and... it's almost worst... I'm sorry I don't want to be the grumpy who complain, you did made the fight way easier that's true and it seems more interesting but... why did you give the goblins the ability to :

1- make you loose in precision
2- dazzle you so you lost your turn! THAT'S SO AWFULL

Sorry I over play the anger but seriously, the main problem with the game was how bad the precision is... like you can have moments where you miss 3 time!
Like I said last time, missing is not fun, when you and your oppent can't touch each other for 3 turns it's not fun. and now you make the chances to miss even bigger?! I'm sorry but just that is enough to make the game even worse... I really want to like the game I really do... but I'm sorry it's just a bad decision...

also the round trip between fighting and go to the healer aren't fun... it's just annoying... 

and finally, the fact than the ennemy don't reapear... is good but I can see a problem easily emerged... like I said your game is hard... so when it's hard what you do is farming the weak ennemis to then be strong enough for the bigger one... the issue is than now... well... you can't farm the rat anymore before going to see the goblins which is... kinda annoying... I don't know if it will end up as a real problem, I didn't really try a lot, but yeah being level one against a goblin requier a lot of luck... in particular when they have the ability to stone you. 
I mean their is a reason if in rpg it's normally only used by the PC, or by the ennemies only when you have multiple characters... because it's can easily become annoying.

sorry for the ranting and critics, I really think you can make a good game, that's why I came back because I see the potential! but please do something like raising a lot

Also I want to congratulate you for your decision to only use AI images as a place holder until you can pay real artist! That's great thing to do!

(+1)

Thanks a lot for playing again and for the feedback!

About the “miss” issue,  that’s actually a bug (or rather an unwanted mistake) not something I intended at all. I really don’t know why it keeps happening so often, but I’m working on fixing it. Combat has been the hardest part for me to balance, and I agree it still needs a lot of improvements.

The next update (0.4.0) will completely rework the whole system: new classes, new stats, new leveling, rebalanced enemies, and no more unfair stun/CC loops. So things should feel way better. You can see all the dev logs and progress in the Patreon page.

I appreciate you taking the time to comment, and I hope you’ll give the future updates a chance. I’m very aware of the issues and I’m working hard to make the combat much more enjoyable.

Thanks again!

yeah after playing a bit more I realized than it wasn't such an issue, just than sometime it can be really annoying when you loose only because your character can't hit his target... but much less since the ennemies don't respawn or can become passives.
I would say if I could give you some little advice for the story, after you have beatten the goblin camp their is Griska and 2 goblins who live alone like nothing happened... and on the other side after the quest and her sexual interaction Abigail just lie on the bed doing nothing... which is a bit weird... like she's nothing more in life than a sex partner for Micah. So just a dumb idea but what if after like you get taken to Zendaria Griska start to leave with Abigail as a "roomate" just to show than things evolve in the univers without Micha's interation. like no need of a quest or anything, just Abigail and Griska who explain they met and became friends... you could even have the two goblins being some kind of servants XD

Just a dumb idea I had... and I wanted to share, sorry if it feel a bit forced or anything

Anyway I wish you good luck in your project!

Thank you so much for taking the time to write such a good feedback message, most of the points you give have already been solved in the current versions. I am pretty aware that the combat pretty much sucked, I apologize for it, but now I can say for sure, that even when it is not polished at a 100% it is way better and more enjoyable, please, this week will be another patreon version make public, with changes in the prices of the potions, more skills, and more improvement, for the new patreon version this will be even more improved with fixing on prizes and related. Again I'm sorry for wasting your time in more than 1 occasion in those sloppy combats. Thanks for playing!