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FANTFTG

31
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1
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22
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A member registered Jan 18, 2021

Recent community posts

A very fun and creative game! I really enjoy the moment where you break the abit of just giving potion to people!

Even if it become a bit frustrating when I tried to do a perfect and I had to restart a all minigame every time. btw THANK YOU for the ability to pass some steps for the final week.

The sandbox is also welcome since you would be always wondering what effect have some potions on some characters...

Also I knew what would happen to Karen, but part of me was hoping she would end up in couple with the dark overlord! maybe if you do a sequelle? where Karen and the overlord decide to team up to get their revenge? that could be fun!

yeah after playing a bit more I realized than it wasn't such an issue, just than sometime it can be really annoying when you loose only because your character can't hit his target... but much less since the ennemies don't respawn or can become passives.
I would say if I could give you some little advice for the story, after you have beatten the goblin camp their is Griska and 2 goblins who live alone like nothing happened... and on the other side after the quest and her sexual interaction Abigail just lie on the bed doing nothing... which is a bit weird... like she's nothing more in life than a sex partner for Micah. So just a dumb idea but what if after like you get taken to Zendaria Griska start to leave with Abigail as a "roomate" just to show than things evolve in the univers without Micha's interation. like no need of a quest or anything, just Abigail and Griska who explain they met and became friends... you could even have the two goblins being some kind of servants XD

Just a dumb idea I had... and I wanted to share, sorry if it feel a bit forced or anything

Anyway I wish you good luck in your project!

I've only the free version (0.2.3 FULL) so maybe it's because of that, but after beating a the ghost girl behind the village on the left I can't access the new zone, like their is the circle but go on it does nothing, it doesn't offer me to move on to the next area. I don't think it's a bug because last time if I remember correctly the game told me than it was the end.

So I played the new version and... it's almost worst... I'm sorry I don't want to be the grumpy who complain, you did made the fight way easier that's true and it seems more interesting but... why did you give the goblins the ability to :

1- make you loose in precision
2- dazzle you so you lost your turn! THAT'S SO AWFULL

Sorry I over play the anger but seriously, the main problem with the game was how bad the precision is... like you can have moments where you miss 3 time!
Like I said last time, missing is not fun, when you and your oppent can't touch each other for 3 turns it's not fun. and now you make the chances to miss even bigger?! I'm sorry but just that is enough to make the game even worse... I really want to like the game I really do... but I'm sorry it's just a bad decision...

also the round trip between fighting and go to the healer aren't fun... it's just annoying... 

and finally, the fact than the ennemy don't reapear... is good but I can see a problem easily emerged... like I said your game is hard... so when it's hard what you do is farming the weak ennemis to then be strong enough for the bigger one... the issue is than now... well... you can't farm the rat anymore before going to see the goblins which is... kinda annoying... I don't know if it will end up as a real problem, I didn't really try a lot, but yeah being level one against a goblin requier a lot of luck... in particular when they have the ability to stone you. 
I mean their is a reason if in rpg it's normally only used by the PC, or by the ennemies only when you have multiple characters... because it's can easily become annoying.

sorry for the ranting and critics, I really think you can make a good game, that's why I came back because I see the potential! but please do something like raising a lot

Also I want to congratulate you for your decision to only use AI images as a place holder until you can pay real artist! That's great thing to do!

yeah but I didn't had the patreon version so I couldn't know but thank to you and the creator I know that now

I agree, what is wrong with the difficulty of the game? It's not hard like a dark soul, it just stupidly hard

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I game not so bad, the tf are nice, unfortunately made with AI, but not everyone can pay an artist or be one... and the story is intriguing

 but I have a few complaint:

- the diffulty, like it's just ridiculous, I've finished the 0.1.3 but I've replayed for the 0.1.4 and... it's just super frustrating, I'm currently at the goblin camp and the every new ennemy type is a pain when you discover them, if you discover a new ennemy you'll end up with too much damage to continue, so you have to go back to the healer to restore your HP... HEALER AT THE OTHER SIDE OF THE WORLD!!! like... if it was like "castle cattle 2"  where the healing points where a bit everywhere it would be fine, it would be just a game who ask you to be a bit carefull but the distance change EVERYTHING!
When you leave to be healed you must avoid every ennemy you encounter, because 1 you don't want to loose more time and 2 you can't run away and they have the potential to give you a game over, like you can bearly survive a fight with a big goblin to be just murder by a stupid snake in the garden of the healer! I would gladly use some items to sell me but a small potion who heal 1/8 of my life cost 150 GOLD! I need to make three round trips big goblins healer to buy one! to get one potion who heal me berly more than one hit from the same big goblins! that's just not worth it!! and same for all the materials!!!
And no "just grind to become stronger" isn't a solution, because like I said the fact than the healer is too far and you have to heal all the time. I normally don't mind grinding, but their it's just too annoying. 

I you want a solution for that I've some propositions :

1- you just reduce the difficulties

2- you reduce the price of the potions and upgrade their effects

3- you put more healing spot

4- you make an item who heal much more than the potion and cost less but can only be used outside of combats, which make than you still have to think before acting, after all if you have 3 goblin around you'll be throw in a new battle imediately after you finished the first one.

5- allow the player to escape a fight.


- then come the "miss" in combat, that's incredibly frustrating, like I had several fights I lost uniquly because I just miss 3 time! I guess in a strategy game it can be interesting, like "ho no I miss now I have to adapt my strategy" but your game is more a "hit your opponent and just becarefull to not loose all your HP" so it's not fun when both opponent in the fight always miss their targets all the time... Like one time I come full health and go completely destroyed by a big goblin because he spam the attacks and I miss all the time, and just after I win because he only miss and guard! that's so frustrating! 

I beg of you fix those!!! your game could be so much better with some few ajustement, I don't want to have to restart this hell for every update!!!

I see, thank you very much!

I was more curious to know what are all the endings but thanks ^^

I really liked this game, in particular when you lost control of the situation be it when your own alchimy is turned against you or when the wrong person drink it.

I hope their will be a lot more scene like those in the futur.

but I would have some complains :

- I think it's a bit annoying to not be able to see our inventory when we buy ingredients 

- I felt a bit disapointed when I saw what happen the second time you spit roland's potions...  I mean too bad forme but good for those who love men with pussies,  what bother me is more than it doesn't make a lot of sens:

SPOILER : when you gave him a shrinking potion and a gender potion 90% of his body stay unchanged but his dick become a pussy. why ? The last time his dick was the only thing resisting the change, and never we saw the shrink potion only shrink one part... I think it should have been something like the shrink mushroom added added in the pixxidust potion, and not them both separated, or maybe Roland just mix both in a gourd before he go and we have a comentary from the PC who is like "Oh my gosh, mixing both potion before drink them has always imprevisible effects". Or maybe their is special with Roland than affect the potion than we don't know for now.

- SPOILER I'm not a big fan of fat people, but I could feel the disapointmant of all the lover of fat women when Mike got his sex change, like... I think she's sexy as hell but still, a bit weird than being turn into a women make you less fat for some resons... I know that's clearly not the intention here but it's kinda saying than women can't be fat or can't be fat and look good... but Nadia's reaction to it was priceless XD. Also the fact than Mike's female face is the icon of the game tell me than maybe their is some more secrets from her than we could think off...

but except those small problems no issue. I just can't wait to see it continue to evolve, I can't wait for the function "see yourself in the glass" to be usefull~

Well for a small project who blew up it's nice, a bit unbalanced, like winning without being bimbofy is near impossible, even with the armor the bosses does a lot of damages, at the end you lose more health than the potions can give you.

But I really liked the enigma , they were pretty simple but fun.

The only thing this game really need is a Walkthrough, seriously get any ending take a lot of time and it's frustrating when you don't know where to go.

Like is it worth to amass 5000 gold ? will I get a different ending? are the costumes important? 


but at the end it's an old game and I don't think it should be in your priority, but still I would be curious to see a "remake" where you put all you've learn since and apply to make a better version

I'll be honest it wasn't really fun, the tf part was just a tag, like you don't see any tf happen. and even gameplay wasn't that fun, just click button to make number biggers.

But like you said it's just a "feeble attempt to make a game economy" so I the value in it was not on the game itself but what you learn from making it. And on that your are the only one to juge!

I'm gonna follow you to see what game you'll make in the future!

thanks for your answers!
I'm glad than you liked my ideas
And I'll have to check the last manor update then! And faire, hope you'll have fun programming.

Take care of yourself and have a good day

Once again you made a very fun game! I really like how you can move around the map and fight the NPC! My only fear is than if you continue to make too many good game you end up overlaod XD

But since you say it was to do a break from manor I think this fear is not justify. 


I can't wait to see what new things you'll add to this game! 


I've some suggestion :

- a shop where you could pay for items, or upgrading items in exchange for augmenting your tf points. 

- Pheromone spray, if you spray on yourself or someone you give the effect "bimbo magnet" it's effect are than it attract all bimbo in the room and in the room next to the target, they will have more chance to target them with their flirt and seduction, it could last 3-6 turn.

- bimbo make up : you can temporary take the apperance of a bimbo to fool the NPC (or the NPC to fool you) but it could have a debuff than every 2-3 turns wearing it you become a bit more horny. the effects disapear if you do any action with an NPC (attack, use an item, fuck with a bimbo etc...)

- a possibility to "ally" with the bimbo : like if you fondle/fuck them they could start to follow you and have a greater chance to seduce your opponents? but they can still target you, their is just a bigger chance they don't.


I was also really happy to see than you added a femboy as one of the playable characters! to my knowledge you never did that before, can I hope for more femboy in the futur? Maybe even a femboy tf in one of your games? If not that's fine. I'm already enjoying the tf we already have

I downoaled without any issue, I then use my anti-virus to check if their was something in the zip and after inzip it, I had no virus

yeah, Wario land is in my to play list , among a lot of other games.

 And yeah making players go back to the beginning is kinda funny, but it's not has hard than it's sound, most traps are made to send you back to the start anyway.  also I can understand you just wanted to finish it.

For the vines it could be funny, if like you said it was just one, but also those instant vines are place at the end of parcour, and being hit by them generally send you back to the begining, and in my case it happen 3-4 time to have to restart again because of them.

I played your game and despite being only in TF and TG I must admit I had a lot of fun (and frustration... lot of frustration). We can feel than you clearly know how to make the game to be frustrating, in a good way like "Getting Over It", the grass who throw you just enough to not land on the plateforme for exemple. seriously this is the kind of game where you forget about it's adult content and just play it for fun, change it's appearance to make it more SFW and the game would be still interesting to play! and it show you are talented!


But I would have some critics:

- first the most frustating, the reward of the collectables, like imagine : you have explore all levels to find them, it was hard and has taken a lot of time, you go back to the begining to open that vault and... you just found a rainbow gems who give you points... like... we can get points by doing anything in this game (kill an ennemy, being hit by one, get tf...), it's really disapointing. I must admit I was hoping for something like simple esthetique change in our character, like we found a crown and from now our character wear a crown (so in his bee form he is queen bee). Or unlock a gallery where we can see some artwork of the game? 

- maybe some explanation on how everything interact? it wasn't a big issue since we can understand quikly the mechanics. but at the beginning it was really confusing, like I didn't understood than water was able to undo tf and we could free ourselve from the bees by making them hit their head on the roof.

- I've seen than some vines attack faster than other, it was pretty confusing in game, a little indicator on them of which is faster would have been nice, like the fastest of them have a darker green?

But don't over fixate on my criticisms, your game is great and deserve more praise than scolding! I hope this comment will be more contructive than destructive

the game has potential, but one big issue I have is than the tf are a bit unpredictable, by this I mean than you can't guess what it will do just by looking at the ingredients, why if I mix the purple solution with the orange one it will turn someone into a girl with orange haire? but if it's with a red one it turn them into pixies? I think a big part of the fun of the game could be try to get the tf wanted by mixing the ingredients with logic.  Like for exemple mix the beast solution with the infernal one to get a hellhound or something like that.
I think in that direction give some names would be excellent, like a name for the ingredients and the form after transformation.
I also seen some bugs :
- I can be in 3rd person view, I think it's because I've an european keybords
- some time if you take of manually an ingredient from the mixing bar, the game consider it's still here and I've to use the basket to clear it.

I think this game can become amazing, good luck in your work!

you’ll welcome and thank you for your answer and the improvements 

So I played your game and it's pretty nice, but I have some suggestions :
- the physics where you grab the ingredients with the mouse is nice, but it's a bit hard, most of the physics work but sometimes the ladle get stuck in the cauldron, for those who has this problem I recomend to use an ingredient to push it out. Also I starte by using my touchpad and it was a bit hard.

- fur/haire is a bit hard to grab because for all the ingredients you need to catch the actual drawing so you need to have the mouse exactly on one of the haire, also the fact they are tiny and black make it hard to see on the table. So maybe make his "hit box" larger or give it a slight glow?

- the recipe book is not really usefull, all it does is tell you the name of the potions you already made, which doesn't (directly) tell you their effects or what ingredients you need. Maybe add something similar to "tina's magic book" where you have a small icon and when you click on it, it open a window with all the recipies you have done with their ingredients and effects? 

- in the description you should warn people about the futas tf, I'm personnally sucker for futas tf (hu hu humor) but I know than other peoples can be disturbed by this.

their that's everything I could see, you did a really good job, the drawings are nice, not a lot of bugs and the feature where Aethra tell us what flavor is lacking is fun, you find yourself exeperimenting with all sorts of ingredients to see which ones works.

I wish you good luck for your future projects ^^

You welcome, I'm happy to help

One big issue I have are than the bee and plant girls (I don’t remember their name), unlike the succubus you can’t sell them and unlike the maids you can’t use the mirror to turn them into visitor. Which mean than once you have a bad one you are stuck with it, you must put them in stasis or box them, also I don’t get what box characters is made for, when the visitor found them they become aware and tie them up. I think make them able to use the mirror is the best solution.


also I’ve a bug where an enemy bee has capture one of my maids and turn in one of them, but after that they where stuck in their hive, never going out.


Maybe it’s a bug but if a visitor becomes aware and aggressive they start I can still make a deal with them, but if I fail I can’t retry. I think it should be possible to retry as much as we want, like yes you would have to make sure they don’t cause too much damage (a rope is perfect for this) as you use your sneaky succubus to corrupt them, to then when they lost all morality and hope finally offer the deal. Maybe do something like they lost 25-50 point of corruption if they refuse to make this harder but I think it could work.


I hope all this can help you, you did an amazing job with this game ! 

A very fun game, a bit too ha’d for my ADHD (like as I focus on one visitor all the other have created a rebellion) but thank to the personalized setting the difficulty can be reduced. 

I don’t know how much it would be but this game would be perfect on tablet, it feel like it was made to be played on a tactile screen.


in the end it’s a really good game ˆˆ 

Thank you very much for your answer !

I really love the experience, I keep testing different possibilities like talking to all the NPC while being in different conditions hoping to see how it affects the game.
The biggest fault is that the screen which explains that the adventure stops there because the game is in development becomes more and more frustrating! You did an amazing job and I can't wait to see the full game!

By the way I read than patrons have access to version 0.2 but what does it contain ? Are we moving further in the story? Or do we just have more finished designs?

(sorry for my english, it's not my native langage)

well then I wish you good luck, I can't wait to discover this new creation

a very fun game.

the corruption mechanic with chests is original. even if the scenario seems a little simple, the characters are very good.

well the only black point is that the riders are much too useful compared to other characters, they have an astronomical range of movement and can even attack from a distance and melee with the right weapons. if certe the main character remains very useful with his care and the archer is sometimes useful to attack from a distance. the barbarian is absolutely useless, she certainly does a lot of damage, but it becomes trivial because of her ridiculously short range of movement and when the riders make double attacks.

we can also quibble over the sprites in combat of the characters who do not at all resemble their true appearances. but that's normal, it would require redoing ALL the animations.

for a free game the result is more than satisfactory.

(sorry if the sentences are weird, I'm just a Frenchman who humbly uses the divine power of google translation)

cool ^^

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(I specify that I am French and although I am comfortable reading English, to speak it I use Google translate)

hello and congratulations on your game, although some fights were a bit too long (Bess's in particular) it was quite fun to play.

but I don't know if it's me, but I have a lot of trouble with the level of curses, I know that when he reaches a certain level it transforms and that lowering his level of curses does not make Milly look human again.

But it makes this level of curses totally invisible, impossible to know if it will transform me or not, I know it is probably voluntary, but would it be possible to have an option to activate or deactivate that would allow players to see the progress of his curses? Or a "check" option in the menu which gives you a sentence allowing you to guess it: Level 0 "I feel normal", Level 2 "I feel mormal", level 3 "I feel mooormal?" etc...

while I'm at it here are some other suggestions for the game ^^:

- a menu where we can see our character from head to toe (or hooves) in HD, it will be nice to be able to admire from time to time Milly in all her bovine grace. I imagined it in the style of the menu just before the start of the game where you can choose whether to activate the audio lyrics.

- Bad ending : mooster ? no I AM YOUR MOOOSTRESS! a bad end where Milly decides to steal the powers of the Cow Lord and take his place to reign over the castle and even beyond. well I know this game is more for the sub. But it would be so much fun to see this cow lord asshole turn into a perverted cow woman willing to do anything to serve her new mistress. and if there could be a mini game to transform it I will be filled, but I can understand that it is not accepted. 

I hope the wording of his sentences doesn't make you think these are orders ^^" that's really not my goal, I just want to make suggestions. you've already done a great job.

thank you for reading me and I wish you a good continuation