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Potion Hazard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #20 | 3.829 | 3.829 |
| Fun | #25 | 3.743 | 3.743 |
| Accessibility | #65 | 3.086 | 3.086 |
| Overall | #78 | 3.216 | 3.216 |
| Graphics | #99 | 3.171 | 3.171 |
| Theme | #100 | 3.086 | 3.086 |
| Originality | #101 | 3.086 | 3.086 |
| Audio | #130 | 2.514 | 2.514 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Unreliable Narrator
Add a narrator you can't trust...
Game Description
A brotato-like with an unreliable goblin friend.
How does your game tie into the theme?
You must consume potions with unknown effects.
Source(s)
N/A
Discord Username(s)
mattte__
Participation Level (GWJ Only)
1
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Comments
Gameplay was pretty nice, good job on the entry!
I had a pretty good time with this! The movement was really nice and I enjoyed the variety each enemy brought in terms of how to dodge and attack! Something I would recommend is the ability to choose how many potions you want to consume before moving on to the next wave. Having to choose 3 potions sometimes forced me to take an effect that I didn't want, although it did add more challenge and chaos to the game, making it more fun in turn. Overall though, the potion mechanic was still done really well and the game itself is still really good!
Thanks for the feedback! I'll keep in mind for my next games :)
A surprisingly addicting roguelike. Some form of indication for when you get hit would have been nice, but I think the difficulty was balanced well
Great idea and implementation. Loved the wizard powers and the potion seller.
Very cool game! Played it three times (and won everytime)
1. easy (way too easy)
2. Hardcore after winning (started at level I was after game 1 - way too easy)
3. Hardcore after restarting (fun but never died
I would have loved to try again on Hell mode :)
Graphics/Gameplay/Controls/Mechanics were all great
Sound was fine but could have been improved and some background music would have been appreciated
Theme was interesting and I enjoyed using logic to figure out which potions I should drink (fitting with the narratior wildcard: logic dictated drinking "bad" potions most of the time)
Thanks for submitting very impressive for your first game, looking forward to your next
Thank you! I never think sounds are 'SO' important - I'm one of those people who listens to spotify instead of the game OST unless I'm playing something super immersive - but with all the feedback and honestly, with playing all the other games on the jam with nice music and sound fx I'll pay attention to deliver a more complete experience moving forward! It's very nice feedback from everyone.
I agree the game is pretty relaxed now but I wanted it like that for the jam, my original idea was that you have to die on the first few stages till you get to level 5 (extra penetration) and then die on the next ones till you get to level 10 (another 1 penetration) to have a shot at the boss. But that was making the game a bit more repetitive then I wanted plus bit too long for a jam game so I overhauled the difficulty. Might have went a bit too easy with it :)
Cool concept! I agree with Dominic that the labels need to be color coded or the potions need the label above them. Overall super fun!
This is really nice, especially for your first ever Godot game! The core gameplay loop is pretty fun, and I liked how distinct each enemy type felt in terms of how they moved and how they attacked.
Just a heads up, you may want to add labels or different designs to the differently colored potions to further distinguish them. As of right now, distinguishing the potions only by color makes this portion of the game less accessible to those with colorblindness.
Other than that, nice work!
Oh that's a good one! I could have easily included in the 'F to pick up' text instead it could be 'F to pick red potion up'